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36f2c5fcc9
* Minor code clean up * refactor(medical): shorten some code * refactor(medical): use macros for tourniquets * refactor(medical): pull cache expiry values into script_macros_medical
25 lines
429 B
Plaintext
25 lines
429 B
Plaintext
/*
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* Author: Glowbal
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* Check if a unit is in a stable condition
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*
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* Arguments:
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* 0: The patient <OBJECT>
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*
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* Return Value:
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* Is in stable condition <BOOL>
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*
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* Example:
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* [player] call ace_medical_fnc_isInStableCondition
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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(alive _unit
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&& {!IS_UNCONSCIOUS(_unit)}
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&& {GET_BLOOD_LOSS(_unit) == 0}
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&& {_unit call FUNC(hasStableVitals)})
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