ACE3/addons/medical_status/functions/fnc_isInStableCondition.sqf
Thomas Kooi 36f2c5fcc9 Minor code clean up (#6474)
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00

25 lines
429 B
Plaintext

/*
* Author: Glowbal
* Check if a unit is in a stable condition
*
* Arguments:
* 0: The patient <OBJECT>
*
* Return Value:
* Is in stable condition <BOOL>
*
* Example:
* [player] call ace_medical_fnc_isInStableCondition
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
(alive _unit
&& {!IS_UNCONSCIOUS(_unit)}
&& {GET_BLOOD_LOSS(_unit) == 0}
&& {_unit call FUNC(hasStableVitals)})