ACE3/addons/medical_treatment/functions/fnc_hasTourniquetAppliedTo.sqf
Thomas Kooi 36f2c5fcc9 Minor code clean up (#6474)
* Minor code clean up
* refactor(medical): shorten some code
* refactor(medical): use macros for tourniquets
* refactor(medical): pull cache expiry values into script_macros_medical
2018-07-29 22:43:14 +01:00

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/*
* Author: Glowbal
* Check if unit has a tourniquet applied to the specified bodypart
*
* Arguments:
* 0: The Unit <OBJECT>
* 1: Body Part <STRING>
*
* Return Value:
* Has tourniquet applied <BOOL>
*
* Example:
* [player, "leftleg"] call ace_medical_treatment_fnc_hasTourniquetAppliedTo
*
* Public: No
*/
#include "script_component.hpp"
params ["_target", "_bodyPart"];
private _index = ALL_BODY_PARTS find toLower _bodyPart;
_index >= 0 && {HAS_TOURNIQUET_APPLIED_ON(_target,_index)}