ACE3/addons/laserpointer
2015-04-07 09:27:26 +02:00
..
functions Switch everything to use modelToWorldVisual instead of modelToWorld. 2015-04-03 15:26:27 -07:00
$PBOPREFIX$ add day laser pointer 2015-01-17 23:38:13 +01:00
CfgEventHandlers.hpp add day laser pointer 2015-01-17 23:38:13 +01:00
CfgVehicles.hpp Use MACRO_ADDITEM from main instead of redefining 2015-03-11 17:36:40 -05:00
CfgWeapons.hpp add day laser pointer 2015-01-17 23:38:13 +01:00
config.cpp fix cfgPatches in laserpointer 2015-03-13 18:52:30 +01:00
README.md Add remaining READMEs, add helper script 2015-01-26 14:34:48 +01:00
script_component.hpp add day laser pointer 2015-01-17 23:38:13 +01:00
stringtable.xml removed <orignal> language entry 2015-04-07 09:27:26 +02:00
XEH_postInit.sqf Cache the units near to the camera instead of the player. 2015-01-17 23:48:44 -03:00
XEH_preInit.sqf Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00

ace_laserpointer

Adds a laser pointer visible during the day.

Maintainers

The people responsible for merging changes to this component or answering potential questions.