ACE3/addons/captives/functions/fn_canLoadCaptive.sqf
2015-02-02 19:48:33 -06:00

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/*
* Author: commy2
*
* Check if the unit can load the target object into a vehicle.
*
* Argument:
* 0: Unit that wants to load a captive (Object)
* 1: A captive. ObjNull for the first escorted captive (Object)
* 2: Vehicle to load the captive into. ObjNull for the nearest vehicle (Object)
*
* Return value:
* Boolean (Bool)
*/
private ["_unit", "_target", "_vehicle", "_objects"];
_unit = _this select 0;
_target = _this select 1;
_vehicle = _this select 2;
if (isNull _target) then {
_objects = attachedObjects _unit;
_objects = [_objects, {_this getVariable ["AGM_isCaptive", false]}] call AGM_Core_fnc_filter;
_target = _objects select 0;
};
if (isNull _vehicle) then {
_objects = nearestObjects [_unit, ["Car", "Tank", "Helicopter", "Plane", "Ship_F"], 10];
_vehicle = _objects select 0;
};
_unit getVariable ["AGM_isEscorting", false]
&& {!isNil "_target"}
&& {!isNil "_vehicle"}
&& {_vehicle emptyPositions "cargo" > 0}