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3898202091
* Hellfire * Cleanup dev macros * Cleanup some debug * Add base interaction node for firemode actions * Handle bad data in attack profile variable * Skip ammo checks (returns bad data on added weaps) * Add mags sizes for apache * Add Hellfire Wiki Doc * Cleanup doc * Add pylon support * Add support for pilot controlled weapons * Add label to pylon mags * Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
14 lines
639 B
C++
14 lines
639 B
C++
class CfgWeapons {
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class missiles_SCALPEL;
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class GVAR(launcher): missiles_SCALPEL {
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displayName = CSTRING(Hellfire);
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GVAR(enabled) = 1; // show attack profile / lock on hud
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EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
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canLock = 0;
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weaponLockSystem = 0;
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magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"};
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lockingTargetSound[] = {"",0,1};
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lockedTargetSound[] = {"",0,1};
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};
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};
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