ACE3/addons/hellfire/CfgWeapons.hpp
PabstMirror 3898202091 Hellfire missiles (#4679)
* Hellfire

* Cleanup dev macros

* Cleanup some debug

* Add base interaction node for firemode actions

* Handle bad data in attack profile variable

* Skip ammo checks (returns bad data on added weaps)

* Add mags sizes for apache

* Add Hellfire Wiki Doc

* Cleanup doc

* Add pylon support

* Add support for pilot controlled weapons

* Add label to pylon mags

* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
2017-06-02 16:51:38 -05:00

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class CfgWeapons {
class missiles_SCALPEL;
class GVAR(launcher): missiles_SCALPEL {
displayName = CSTRING(Hellfire);
GVAR(enabled) = 1; // show attack profile / lock on hud
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
canLock = 0;
weaponLockSystem = 0;
magazines[] = {"6Rnd_ACE_Hellfire_AGM114K", "PylonMissile_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_1Rnd_ACE_Hellfire_AGM114K", "PylonRack_3Rnd_ACE_Hellfire_AGM114K", "PylonRack_4Rnd_ACE_Hellfire_AGM114K"};
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
};