mirror of
https://github.com/acemod/ACE3.git
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c4156a6888
* Initital port of ACE2 Vehicle Damage * Add fire damage and burning people * Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect. * Minor tweaks * Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough * Handle car damage more elegantly. * Added ability to create fire sources arbitrarily * tweaks * Add chance to detonate after cookoff * disable compile cache * Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings * tabs->spaces * Various code improvements * Change to count loop for deleting effects * update addon requirements * remove vanilla config requirements * Add RHS compatability * RHS compat. Various QOL fixes/changes * Various tweaks to compats and code. * High-Explosive damage tweak * Change how penetration is calculated for parts * Fix RHS compat * Create setting for flare effect * increase burning scream sounds * swap out file name for snake_case * move incendiary values out of vehicle damage. remove medical dependency * vehicle_dammage - update all refs to snake * sqf fixes * fix fire string package caps * fix pboprefix * Default setting to on * Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff * Fix bug where event handler wasn't giving the damage last. * change to snake * fix build errors * Fix UBC * Fix Order of Operations * avoid O^2 events * Make sure that no damage processing happens on dead units * Change some if statements * Keep track of player's death to stop various things * add quotes to right middle wheen * Add VD documentation * fire docs * Code quality fixes * Clarify documentation * define IDD * switch global -> server * Add newline between header and first code statement * stop the dead from suffering Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it. * Add settings to disable cook-off effects * Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better * Move fire into own PR * fix tabs and macro * Shuffle crew indices so that a random person is first on the list to be injured each time * fix effects not clearing Co-authored-by: PabstMirror <pabstmirror@gmail.com>
360 lines
10 KiB
C++
360 lines
10 KiB
C++
#define BASE_DRAG -0.01
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#define HD_MULT 5
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#define BASE_DRAG_HD (BASE_DRAG * HD_MULT)
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class CfgAmmo {
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// ~~~~ Bombs:
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class ammo_Bomb_LaserGuidedBase;
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class Bo_GBU12_LGB: ammo_Bomb_LaserGuidedBase {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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GVAR(gurney_k) = 1/2;
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};
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class Bomb_04_F: ammo_Bomb_LaserGuidedBase {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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GVAR(gurney_k) = 1/2;
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};
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class BombCore;
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class Bo_Mk82: BombCore {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 140000;
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GVAR(charge) = 87000;
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GVAR(gurney_c) = 2320;
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GVAR(gurney_k) = 1/2;
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};
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// ~~~~ Grenades:
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class GrenadeBase;
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class Grenade;
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class GrenadeHand: Grenade {
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GVAR(enabled) = 1;
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GVAR(skip) = 0;
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GVAR(force) = 1;
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// This is a good high-drag frag type for grenades.
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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/*
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These values are based on the M67 Grenade, should be tweaked for
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individual grenades.
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*/
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GVAR(metal) = 210; // metal in grams
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GVAR(charge) = 185; // explosive in grams
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GVAR(gurney_c) = 2843; // Gurney velocity constant for explosive type. See: http://en.wikipedia.org/wiki/Gurney_equations
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GVAR(gurney_k) = 3/5; // Gurney shape factor, in this case a sphere. See: http://en.wikipedia.org/wiki/Gurney_equations
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};
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class GrenadeHand_stone: GrenadeHand {
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GVAR(skip) = 1;
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};
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class SmokeShell: GrenadeHand {
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GVAR(skip) = 1;
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};
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class G_40mm_HE: GrenadeBase {
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// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M441
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GVAR(enabled) = 1;
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GVAR(force) = 1;
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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GVAR(metal) = 200;
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GVAR(charge) = 32;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = 1/2;
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};
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class G_40mm_HEDP: G_40mm_HE {
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// Source: http://www.inetres.com/gp/military/infantry/grenade/40mm_ammo.html#M433
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(tiny_HD)};
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GVAR(metal) = 200;
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GVAR(charge) = 45;
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GVAR(gurney_c) = 2830;
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GVAR(gurney_k) = 1/2;
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};
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class ACE_G_40mm_HEDP: G_40mm_HEDP {};
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class ACE_G_40mm_HE: G_40mm_HE {};
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class ACE_G_40mm_Practice: ACE_G_40mm_HE {
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GVAR(skip) = 1;
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GVAR(force) = 0;
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EGVAR(vehicle_damage,incendiary) = 0;
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};
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class ACE_G40mm_HE_VOG25P: G_40mm_HE {
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GVAR(skip) = 0;
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GVAR(force) = 1;
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};
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// ~~~~ RPGs:
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class MissileBase;
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class R_PG32V_F;
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class R_TBG32V_F: R_PG32V_F { // HE
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GVAR(enabled) = 1;
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GVAR(metal) = 400;
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GVAR(charge) = 210;
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GVAR(gurney_c) = 2800;
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GVAR(gurney_k) = "3/5";
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GVAR(classes)[] = {"ACE_frag_medium_HD"};
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};
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class M_Titan_AA: MissileBase {
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GVAR(skip) = 1;
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};
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class M_Titan_AT: MissileBase {
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GVAR(skip) = 1;
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};
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class M_Titan_AP: M_Titan_AT { // "anti personnel"
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GVAR(skip) = 0;
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GVAR(enabled) = 1;
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GVAR(metal) = 400;
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GVAR(charge) = 210;
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GVAR(gurney_c) = 2800;
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GVAR(gurney_k) = "3/5";
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GVAR(classes)[] = {"ACE_frag_medium_HD"};
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};
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// https://ofb.gov.in/product/products/product-details/84-mm-he-round-ffv-441-b
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// https://armypubs.army.mil/epubs/DR_pubs/DR_a/pdf/web/ARN18072_TC%203-22x84%20FINAL%20WEB.pdf (page 99, Table A-6. HE 441D RS, 84-mm projectile)
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class R_MRAAWS_HEAT_F;
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class R_MRAAWS_HE_F: R_MRAAWS_HEAT_F {
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GVAR(enabled) = 1;
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GVAR(metal) = 2300;
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GVAR(charge) = 590;
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GVAR(gurney_c) = 2800;
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GVAR(gurney_k) = 1/2;
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GVAR(classes)[] = {"ACE_frag_small"};
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};
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// ~~~~ Missiles:
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class M_PG_AT;
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class M_AT: M_PG_AT { // DAR (Hydra 70)
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// Source: http://fas.org/man/dod-101/sys/missile/hydra-70.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 3850;
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GVAR(charge) = 1040;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = 1/2;
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};
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class RocketBase;
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class R_80mm_HE: RocketBase {
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GVAR(skip) = 1;
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};
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class Missile_AGM_02_F: MissileBase {
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// Source: http://fas.org/man/dod-101/sys/smart/agm-65.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 56250;
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GVAR(charge) = 39000;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = 1/2;
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};
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class Rocket_04_HE_F: MissileBase { // Shrieker (Hydra 70)
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 3850;
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GVAR(charge) = 1040;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = 1/2;
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};
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class M_Scalpel_AT: MissileBase { // 9K121 Vikhr
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 10000;
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GVAR(charge) = 3000;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = 1/2;
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};
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class ACE_Hellfire_AGM114K: M_Scalpel_AT {
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// Source: http://www.designation-systems.net/dusrm/m-114.html
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 8000;
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GVAR(charge) = 2400;
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GVAR(gurney_c) = 2700;
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GVAR(gurney_k) = 1/2;
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};
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class M_Air_AA: MissileBase {
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GVAR(skip) = 1;
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};
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class Missile_AA_04_F: MissileBase {
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GVAR(skip) = 1;
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};
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// curator ammo entries
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class ShellBase;
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class Sh_125mm_HEAT;
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class Sh_155mm_AMOS: ShellBase {
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// Source: http://www.globalsecurity.org/military/systems/munitions/m795.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 36000;
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GVAR(charge) = 9979;
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GVAR(gurney_c) = 2440;
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GVAR(gurney_k) = 1/2;
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};
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class Sh_82mm_AMOS: Sh_155mm_AMOS {
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// Source: http://www.arsenal-bg.com/defense_police/mortar_bombs_82mm.htm
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 3200;
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GVAR(charge) = 420;
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GVAR(gurney_c) = 2440;
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GVAR(gurney_k) = 1/2;
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};
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class ModuleOrdnanceMortar_F_Ammo: Sh_82mm_AMOS {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 800;
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GVAR(charge) = 4200;
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GVAR(gurney_c) = 2320;
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GVAR(gurney_k) = 1/2;
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};
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class Sh_105mm_HEAT_MP: Sh_125mm_HEAT {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 11400;
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GVAR(charge) = 7100;
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GVAR(gurney_c) = 2800;
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GVAR(gurney_k) = 1/2;
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};
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class Sh_120mm_HE: ShellBase {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 23000;
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GVAR(charge) = 3148;
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GVAR(gurney_c) = 2830;
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GVAR(gurney_k) = 1/2;
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};
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class Sh_125mm_HE: Sh_120mm_HE {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(medium), QGVAR(medium_HD)};
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GVAR(metal) = 16000;
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GVAR(charge) = 3200;
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GVAR(gurney_c) = 2440;
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GVAR(gurney_k) = 1/2;
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};
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class ModuleOrdnanceHowitzer_F_ammo: Sh_155mm_AMOS {
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GVAR(enabled) = 1;
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GVAR(classes)[] = {QGVAR(large), QGVAR(large), QGVAR(large_HD), QGVAR(large), QGVAR(huge), QGVAR(huge_HD), QGVAR(huge)};
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GVAR(metal) = 1950;
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GVAR(charge) = 15800;
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GVAR(gurney_c) = 2320;
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GVAR(gurney_k) = 1/2;
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};
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class B_65x39_Caseless;
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class GVAR(base): B_65x39_Caseless {
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timeToLive = 12;
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typicalSpeed = 1500;
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deflecting = 65;
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};
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class GVAR(tiny): GVAR(base) {
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hit = 6;
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airFriction = BASE_DRAG;
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caliber = 0.75;
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};
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class GVAR(tiny_HD): GVAR(base) {
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hit = 6;
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airFriction = BASE_DRAG_HD;
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caliber = 0.75;
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};
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class GVAR(small): GVAR(base) {
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hit = 12;
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airFriction = BASE_DRAG*0.9;
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};
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class GVAR(small_HD): GVAR(base) {
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hit = 12;
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airFriction = BASE_DRAG_HD*0.9;
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};
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class GVAR(medium): GVAR(base) {
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hit = 14;
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airFriction = BASE_DRAG*0.75;
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caliber = 1.2;
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};
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class GVAR(medium_HD): GVAR(base) {
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hit = 14;
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airFriction = BASE_DRAG_HD*0.75;
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caliber = 1.2;
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};
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class GVAR(large): GVAR(base) {
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hit = 28;
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indirectHit = 2;
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indirectHitRange = 0.25;
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airFriction = BASE_DRAG*0.65;
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caliber = 2;
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explosive = 0;
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};
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class GVAR(large_HD): GVAR(large) {
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hit = 28;
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indirectHit = 2;
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indirectHitRange = 0.25;
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airFriction = BASE_DRAG_HD*0.65;
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caliber = 2;
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};
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class GVAR(huge): GVAR(large) {
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hit = 40;
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indirectHit = 4;
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indirectHitRange = 0.5;
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airFriction = BASE_DRAG*0.5;
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caliber = 2.8;
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};
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class GVAR(huge_HD): GVAR(large) {
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hit = 40;
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indirectHit = 4;
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indirectHitRange = 0.5;
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airFriction = BASE_DRAG_HD*0.5;
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caliber = 2.8;
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};
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class GVAR(spall_small): GVAR(small) {
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timeToLive = 0.1;
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};
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class GVAR(spall_medium): GVAR(medium) {
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timeToLive = 0.15;
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};
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class GVAR(spall_large): GVAR(large) {
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timeToLive = 0.25;
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};
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class GVAR(spall_huge): GVAR(huge) {
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timeToLive = 0.3;
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};
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#include "CfgAmmoReflections.hpp"
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};
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