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916346ae59
* General - Format config class defines to coding guidelines (+tool) * Update tools/config_style_checker.py Co-authored-by: jonpas <jonpas33@gmail.com> * Update tools/config_style_checker.py Co-authored-by: jonpas <jonpas33@gmail.com> Co-authored-by: jonpas <jonpas33@gmail.com>
129 lines
4.0 KiB
C++
129 lines
4.0 KiB
C++
#define ACE_EXPLOSION_REFLECTION(range, hit)\
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class ace_explosion_reflection_##range##_##hit: ace_explosion_reflection_base {\
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indirectHitRange = range;\
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indirectHit = hit;\
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dangerRadiusHit = range*3;\
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suppressionRadiusHit = range*2;\
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}
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#define ACE_EXPLOSION_RANGE(range)\
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ACE_EXPLOSION_REFLECTION(range,10);\
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ACE_EXPLOSION_REFLECTION(range,20);\
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ACE_EXPLOSION_REFLECTION(range,30);\
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ACE_EXPLOSION_REFLECTION(range,40);\
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ACE_EXPLOSION_REFLECTION(range,50);\
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ACE_EXPLOSION_REFLECTION(range,60);\
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ACE_EXPLOSION_REFLECTION(range,70);\
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ACE_EXPLOSION_REFLECTION(range,80);\
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ACE_EXPLOSION_REFLECTION(range,90);\
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ACE_EXPLOSION_REFLECTION(range,100);\
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ACE_EXPLOSION_REFLECTION(range,110);\
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ACE_EXPLOSION_REFLECTION(range,120);\
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ACE_EXPLOSION_REFLECTION(range,130);\
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ACE_EXPLOSION_REFLECTION(range,140);\
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ACE_EXPLOSION_REFLECTION(range,150);\
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ACE_EXPLOSION_REFLECTION(range,160);\
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ACE_EXPLOSION_REFLECTION(range,170);\
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ACE_EXPLOSION_REFLECTION(range,180);\
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ACE_EXPLOSION_REFLECTION(range,190);\
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ACE_EXPLOSION_REFLECTION(range,200);\
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ACE_EXPLOSION_REFLECTION(range,210);\
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ACE_EXPLOSION_REFLECTION(range,220);\
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ACE_EXPLOSION_REFLECTION(range,230);\
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ACE_EXPLOSION_REFLECTION(range,240);\
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ACE_EXPLOSION_REFLECTION(range,250);\
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ACE_EXPLOSION_REFLECTION(range,260);\
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ACE_EXPLOSION_REFLECTION(range,270);\
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ACE_EXPLOSION_REFLECTION(range,280);\
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ACE_EXPLOSION_REFLECTION(range,290);\
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ACE_EXPLOSION_REFLECTION(range,300);\
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ACE_EXPLOSION_REFLECTION(range,310);\
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ACE_EXPLOSION_REFLECTION(range,320);\
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ACE_EXPLOSION_REFLECTION(range,330);\
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ACE_EXPLOSION_REFLECTION(range,340);\
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ACE_EXPLOSION_REFLECTION(range,350);\
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ACE_EXPLOSION_REFLECTION(range,360);\
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ACE_EXPLOSION_REFLECTION(range,370);\
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ACE_EXPLOSION_REFLECTION(range,380);\
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ACE_EXPLOSION_REFLECTION(range,390);\
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ACE_EXPLOSION_REFLECTION(range,400);\
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ACE_EXPLOSION_REFLECTION(range,410);\
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ACE_EXPLOSION_REFLECTION(range,420);\
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ACE_EXPLOSION_REFLECTION(range,430);\
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ACE_EXPLOSION_REFLECTION(range,440);\
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ACE_EXPLOSION_REFLECTION(range,450);\
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ACE_EXPLOSION_REFLECTION(range,460);\
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ACE_EXPLOSION_REFLECTION(range,470);\
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ACE_EXPLOSION_REFLECTION(range,480);\
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ACE_EXPLOSION_REFLECTION(range,490);\
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ACE_EXPLOSION_REFLECTION(range,500)
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class ace_explosion_reflection_base: Sh_120mm_HE {
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CraterWaterEffects = "";
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CraterEffects = "";
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effectsMissile = "";
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ExplosionEffects = "";
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effectFlare = "";
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class HitEffects {
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hitWater = "";
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};
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multiSoundHit[] = {};
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explosionTime = 0.0001;
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explosive = 1;
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soundFakeFall[] = {};
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typicalSpeed = 0;
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model = "\A3\Weapons_F\empty.p3d";
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craterShape = "\A3\weapons_f\empty.p3d";
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};
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ACE_EXPLOSION_RANGE(2);
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ACE_EXPLOSION_RANGE(4);
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ACE_EXPLOSION_RANGE(6);
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ACE_EXPLOSION_RANGE(8);
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ACE_EXPLOSION_RANGE(10);
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ACE_EXPLOSION_RANGE(12);
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ACE_EXPLOSION_RANGE(14);
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ACE_EXPLOSION_RANGE(16);
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ACE_EXPLOSION_RANGE(18);
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ACE_EXPLOSION_RANGE(20);
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ACE_EXPLOSION_RANGE(22);
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ACE_EXPLOSION_RANGE(24);
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ACE_EXPLOSION_RANGE(26);
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ACE_EXPLOSION_RANGE(28);
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ACE_EXPLOSION_RANGE(30);
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ACE_EXPLOSION_RANGE(32);
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ACE_EXPLOSION_RANGE(34);
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ACE_EXPLOSION_RANGE(36);
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ACE_EXPLOSION_RANGE(38);
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ACE_EXPLOSION_RANGE(40);
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ACE_EXPLOSION_RANGE(42);
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ACE_EXPLOSION_RANGE(44);
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ACE_EXPLOSION_RANGE(46);
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ACE_EXPLOSION_RANGE(48);
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ACE_EXPLOSION_RANGE(50);
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ACE_EXPLOSION_RANGE(52);
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ACE_EXPLOSION_RANGE(54);
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ACE_EXPLOSION_RANGE(56);
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ACE_EXPLOSION_RANGE(58);
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ACE_EXPLOSION_RANGE(60);
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ACE_EXPLOSION_RANGE(62);
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ACE_EXPLOSION_RANGE(64);
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ACE_EXPLOSION_RANGE(66);
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ACE_EXPLOSION_RANGE(68);
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ACE_EXPLOSION_RANGE(70);
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ACE_EXPLOSION_RANGE(72);
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ACE_EXPLOSION_RANGE(74);
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ACE_EXPLOSION_RANGE(76);
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ACE_EXPLOSION_RANGE(78);
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ACE_EXPLOSION_RANGE(80);
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ACE_EXPLOSION_RANGE(82);
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ACE_EXPLOSION_RANGE(84);
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ACE_EXPLOSION_RANGE(86);
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ACE_EXPLOSION_RANGE(88);
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ACE_EXPLOSION_RANGE(90);
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ACE_EXPLOSION_RANGE(92);
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ACE_EXPLOSION_RANGE(94);
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ACE_EXPLOSION_RANGE(96);
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ACE_EXPLOSION_RANGE(98);
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ACE_EXPLOSION_RANGE(100);
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