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* Merge ACEX - first attempt Backwards compatibility with XGVAR set of macros used on all settings and config entries Public API functions not taken into account yet, many other things probably still missed * Resolve issues * Switch to addSetting, backward compatible CfgPatches, missed XGVAR. * Remove unnecessary backwards compat * Convert ACEX Categorised settings to initSettings / Fix Intel items magazine * Apply suggestions from code review Co-authored-by: PabstMirror <pabstmirror@gmail.com> * Remove maintainers from merged ACEX components * Cleanup unused module and faction classes * Sitting - Add more object configs by @Dystopian https://github.com/acemod/ACEX/pull/255 * Translations - Add Japanese by @classicarma https://github.com/acemod/ACEX/pull/259 * Kill Tracker - Add killtracker.inc public include file by @Freddo3000" https://github.com/acemod/ACEX/pull/251 * Add ACEX authors and sort authors file * acex - final tweaks (#8513) * acex - handle old funcs * replace thirst/hunger setvars to acex naming fix macro Revert "fix macro" This reverts commit d807e5e804c43916eaa42d34a89af94c6d9a48ad. Revert "replace thirst/hunger setvars to acex naming" This reverts commit bafc607884932d6e339daedc7c22e25dddbdd868. x Co-authored-by: TyroneMF <TyroneMF@hotmail.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
99 lines
3.9 KiB
Plaintext
99 lines
3.9 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Kingsley
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* Deploys the object to the player for them to move it around.
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*
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* Arguments:
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* 0: Target <OBJECT>
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* 1: Player <OBJECT>
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* 2: Object params (side, classname, rotations) <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [player, player, [west, "Land_BagBunker_Small_F"]] call ace_fortify_fnc_deployObject
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*
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* Public: No
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*/
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params ["", "_player", "_params"];
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_params params [["_side", sideUnknown, [sideUnknown]], ["_classname", "", [""]], ["_rotations", [0,0,0]]];
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TRACE_4("deployObject",_player,_side,_classname,_rotations);
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private _budget = [_side] call FUNC(getBudget);
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private _cost = [_side, _classname] call FUNC(getCost);
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// Create a local only copy of the object
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private _object = _classname createVehicleLocal [0, 0, 0];
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_object disableCollisionWith _player;
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GVAR(objectRotationX) = _rotations select 0;
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GVAR(objectRotationY) = _rotations select 1;
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GVAR(objectRotationZ) = _rotations select 2;
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GVAR(isPlacing) = PLACE_WAITING;
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private _lmb = LLSTRING(confirm);
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if (_budget > -1) then {_lmb = _lmb + format [" -$%1", _cost];};
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private _rmb = localize ELSTRING(Common,Cancel);
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private _wheel = LLSTRING(rotate);
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private _xAxis = localize "str_disp_conf_xaxis";
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private _icons = [["alt", localize "str_3den_display3den_entitymenu_movesurface_text"], ["shift", localize "str_disp_conf_xaxis" + " " + _wheel], ["control", localize "str_disp_conf_yaxis" + " " + _wheel]];
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[_lmb, _rmb, _wheel, _icons] call EFUNC(interaction,showMouseHint);
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private _mouseClickID = [_player, "DefaultAction", {GVAR(isPlacing) == PLACE_WAITING}, {GVAR(isPlacing) = PLACE_APPROVE}] call EFUNC(common,addActionEventHandler);
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[QGVAR(onDeployStart), [_player, _object, _cost]] call CBA_fnc_localEvent;
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[{
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params ["_args", "_pfID"];
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_args params ["_unit", "_object", "_cost", "_mouseClickID"];
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if (_unit != ACE_player || {isNull _object} || {!([_unit, _object, []] call EFUNC(common,canInteractWith))} || {!([_unit, _cost] call FUNC(canFortify))}) then {
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GVAR(isPlacing) = PLACE_CANCEL;
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};
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// If place approved, verify deploy handlers
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if (GVAR(isPlacing) == PLACE_APPROVE && {(GVAR(deployHandlers) findIf {([_unit, _object, _cost] call _x) isEqualTo false}) > -1}) then {
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GVAR(isPlacing) = PLACE_WAITING;
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};
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if (GVAR(isPlacing) != PLACE_WAITING) exitWith {
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TRACE_3("exiting PFEH",GVAR(isPlacing),_pfID,_mouseClickID);
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[_pfID] call CBA_fnc_removePerFrameHandler;
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call EFUNC(interaction,hideMouseHint);
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[_unit, "DefaultAction", _mouseClickID] call EFUNC(common,removeActionEventHandler);
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if (GVAR(isPlacing) == PLACE_APPROVE) then {
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TRACE_1("deploying object",_object);
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GVAR(isPlacing) = PLACE_CANCEL;
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[_unit, _object] call FUNC(deployConfirm);
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} else {
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TRACE_1("deleting object",_object);
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deleteVehicle _object;
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};
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};
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([_object] call FUNC(axisLengths)) params ["_width", "_length", "_height"];
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private _distance = (_width max _length) + 0.5; // for saftey, move it a bit extra away from player's center
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private _start = eyePos _unit;
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private _camViewDir = getCameraViewDirection _unit;
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private _basePos = _start vectorAdd (_camViewDir vectorMultiply _distance);
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_basePos set [2, ((_basePos select 2) - (_height / 2)) max (getTerrainHeightASL _basePos - 0.05)];
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_object setPosASL _basePos;
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private _vZ = 180 + GVAR(objectRotationZ) + getDir _unit;
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if (cba_events_alt) then {
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// Snap to terrain surface dir
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_object setDir _vZ;
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_object setVectorUp (surfaceNormal _basePos);
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} else {
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[_object, GVAR(objectRotationX), GVAR(objectRotationY), _vZ] call EFUNC(common,setPitchBankYaw);
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};
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#ifdef DEBUG_MODE_FULL
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hintSilent format ["Rotation:\nX: %1\nY: %2\nZ: %3", GVAR(objectRotationX), GVAR(objectRotationY), GVAR(objectRotationZ)];
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#endif
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}, 0, [_player, _object, _cost, _mouseClickID]] call CBA_fnc_addPerFrameHandler;
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