mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
e2ac18a05d
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
37 lines
1.0 KiB
Plaintext
37 lines
1.0 KiB
Plaintext
#include "script_component.hpp"
|
|
/*
|
|
* Author: commy2, voiper
|
|
* Fired EH, for handling chemlight ThrowMuzzles.
|
|
*
|
|
* Arguments:
|
|
* None. Parameters inherited from EFUNC(common,firedEH)
|
|
*
|
|
* Return Value:
|
|
* None
|
|
*
|
|
* Example:
|
|
* [clientFiredBIS-XEH] call ace_chemlights_fnc_throwEH;
|
|
*
|
|
* Public: No
|
|
*/
|
|
|
|
params ["_unit", "_weapon", "", "", "_ammo", "", "_projectile"];
|
|
|
|
if ((_weapon != "Throw") || {!(_ammo isKindOf ["Chemlight_base", configFile >> "CfgAmmo"])}) exitWith {};
|
|
|
|
// http://feedback.arma3.com/view.php?id=12340
|
|
if (isNull _projectile) then {
|
|
_projectile = nearestObject [_unit, _ammo];
|
|
};
|
|
|
|
if (local _unit) then {
|
|
if ([_ammo] call FUNC(isIRClass)) then {
|
|
// Handle Advanced Throwing
|
|
if ((ACE_player getVariable [QEGVAR(advanced_throwing,activeThrowable), objNull]) == _projectile) then {
|
|
[_projectile, _ammo, true] call FUNC(throwIR); // direct call if we are priming with adv throw
|
|
} else {
|
|
[{_this call FUNC(throwIR)}, [_projectile, _ammo]] call CBA_fnc_execNextFrame;
|
|
};
|
|
};
|
|
};
|