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f3fc99f3b8
ace_map now handles flashlights independently of ace_flashlights. ace_map searches for flashlight beam textures directly from weapon configs. ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
43 lines
884 B
C++
43 lines
884 B
C++
// "Smoke" effect classes for global flashlight glow
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class ACE_FlashlightEffect_White {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_White";
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};
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};
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class ACE_FlashlightEffect_Red {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Red";
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};
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};
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class ACE_FlashlightEffect_Blue {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Blue";
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};
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};
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class ACE_FlashlightEffect_Green {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Green";
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};
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};
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class ACE_FlashlightEffect_Yellow {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Yellow";
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};
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};
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class ACE_FlashlightEffect_Orange {
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class Light1 {
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simulation = "light";
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type = "ACE_FlashlightLight_Orange";
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};
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}; |