ACE3/TO_MERGE/agm/NightVision/config.cpp

143 lines
4.1 KiB
C++

class CfgPatches {
class AGM_NightVision {
units[] = {};
weapons[] = {"AGM_NVG_Gen1", "AGM_NVG_Gen2", /*"AGM_NVG_Gen3",*/ "AGM_NVG_Gen4", "AGM_NVG_Wide"};
requiredVersion = 0.60;
requiredAddons[] = {AGM_Core};
version = "0.95";
versionStr = "0.95";
versionAr[] = {0,95,0};
author[] = {"commy2", "KoffeinFlummi"};
authorUrl = "https://github.com/commy2/";
};
};
class CfgFunctions {
class AGM_NightVision {
class AGM_NightVision {
file = "\AGM_nightvision\functions";
class blending;
class decreaseNVGBrightness;
class increaseNVGBrightness;
};
};
};
class Extended_PostInit_EventHandlers {
class AGM_NightVision {
clientInit = "call compile preprocessFileLineNumbers '\AGM_NightVision\clientInit.sqf'";
};
};
class Extended_FiredBIS_EventHandlers {
class AllVehicles {
class AGM_NightVision_Blending {
clientFiredBIS = "if (_this select 0 == vehicle AGM_player && {currentVisionMode (_this select 0) == 1}) then {_this call AGM_NightVision_fnc_blending};";
};
};
};
class AGM_Core_Default_Keys {
class increaseNVGBrightness {
displayName = "$STR_AGM_NightVision_IncreaseNVGBrightness";
condition = "currentVisionMode _player == 1";
statement = "[_player, _vehicle] call AGM_NightVision_fnc_increaseNVGBrightness";
key = 201;
shift = 0;
control = 0;
alt = 1;
allowHolding = 1;
};
class decreaseNVGBrightness {
displayName = "$STR_AGM_NightVision_DecreaseNVGBrightness";
condition = "currentVisionMode _player == 1";
statement = "[_player, _vehicle] call AGM_NightVision_fnc_decreaseNVGBrightness";
key = 209;
shift = 0;
control = 0;
alt = 1;
allowHolding = 1;
};
};
class CfgVehicles {
class All {
AGM_NightVision_grain = 0.75;
AGM_NightVision_blur = 0.055;
};
#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
name = #ITEM; \
count = COUNT; \
};
class Box_NATO_Support_F;
class AGM_Box_Misc: Box_NATO_Support_F {
class TransportItems {
MACRO_ADDITEM(AGM_NVG_Gen1,6)
MACRO_ADDITEM(AGM_NVG_Gen2,6)
//MACRO_ADDITEM(AGM_NVG_Gen3,6)
MACRO_ADDITEM(AGM_NVG_Gen4,6)
MACRO_ADDITEM(AGM_NVG_Wide,6)
};
};
};
class CfgWeapons {
class Binocular;
class NVGoggles: Binocular {
displayName = "$STR_AGM_NightVision_NVG_Gen3_brown";
AGM_NightVision_grain = 0.75;
AGM_NightVision_blur = 0.055;
AGM_NightVision_radBlur = 0.001;
};
class NVGoggles_OPFOR: NVGoggles {
displayName = "$STR_AGM_NightVision_NVG_Gen3_black";
};
class NVGoggles_INDEP: NVGoggles {
displayName = "$STR_AGM_NightVision_NVG_Gen3_green";
};
class AGM_NVG_Gen1: NVGoggles_OPFOR {
author = "$STR_AGM_Core_AGMTeam";
modelOptics = "\A3\weapons_f\reticle\optics_night";
displayName = "$STR_AGM_NightVision_NVG_Gen1";
AGM_NightVision_grain = 2.25;
AGM_NightVision_blur = 0.22;
AGM_NightVision_radBlur = 0.004;
};
class AGM_NVG_Gen2: NVGoggles_INDEP {
author = "$STR_AGM_Core_AGMTeam";
modelOptics = "\A3\weapons_f\reticle\optics_night";
displayName = "$STR_AGM_NightVision_NVG_Gen2";
AGM_NightVision_grain = 1.5;
AGM_NightVision_blur = 0.11;
AGM_NightVision_radBlur = 0.002;
};
/*class AGM_NVG_Gen3: NVGoggles {
author = "$STR_AGM_Core_AGMTeam";
modelOptics = "\A3\weapons_f\reticle\optics_night";
displayName = "$STR_AGM_NightVision_NVG_Gen3";
AGM_NightVision_grain = 0.75;
AGM_NightVision_blur = 0.055;
AGM_NightVision_radBlur = 0.001;
};*/
class AGM_NVG_Gen4: NVGoggles {
author = "$STR_AGM_Core_AGMTeam";
modelOptics = "\A3\weapons_f\reticle\optics_night";
displayName = "$STR_AGM_NightVision_NVG_Gen4";
AGM_NightVision_grain = 0.0;
AGM_NightVision_blur = 0.0;
AGM_NightVision_radBlur = 0.0;
};
class AGM_NVG_Wide: NVGoggles {
author = "$STR_AGM_Core_AGMTeam";
// modelOptics = "\AGM_NightVision\weapons\agm_nvg_wide";
modelOptics = "\agm_nightvision\agm_nvg_wide_optics.p3d";
displayName = "$STR_AGM_NightVision_NVG_FullScreen";
AGM_NightVision_grain = 0.75;
AGM_NightVision_blur = 0.055;
AGM_NightVision_radBlur = 0.001;
};
};