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16 lines
531 B
Plaintext
16 lines
531 B
Plaintext
// by commy2
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#include "script_component.hpp"
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if (!hasInterface) exitWith {};
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["playerInventoryChanged", {
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params ["_unit"];
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[_unit] call FUNC(takeLoadedATWeapon);
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[_unit] call FUNC(updateInventoryDisplay);
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}] call EFUNC(common,addEventHandler);
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// Register fire event handler
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// Only for the local player and for AI. Non-local players will handle it themselves
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["firedPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler);
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["firedNonPlayer", DFUNC(replaceATWeapon)] call EFUNC(common,addEventHandler);
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