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391bfc160a
- Fix passing magazine/ammo to overpressure event - Use AGL for nearEntities - Fix getDistance returning nil
102 lines
3.5 KiB
Plaintext
102 lines
3.5 KiB
Plaintext
/*
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* Author: commy2 and esteldunedain
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*
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* Handle fire of local launchers
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*
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* Arguments:
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* 0: Unit that fired <OBJECT>
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* 1: Weapon fired <STRING>
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* 2: Muzzle <STRING>
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* 3: Mode <STRING>
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* 4: Ammo <STRING>
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* 5: Magazine <STRING>
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* 6: Projectile <OBJECT>
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*
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* Return value:
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* None
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*/
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#include "script_component.hpp"
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params ["_firer", "_weapon", "_muzzle", "_mode", "_ammo", "_magazine", "_projectile"];
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// Prevent AI from causing backblast damage
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if !([_firer] call EFUNC(common,isPlayer)) exitWith {};
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private ["_position", "_direction"];
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_position = getPosASL _projectile;
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_direction = [0, 0, 0] vectorDiff (vectorDir _projectile);
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private ["_var","_varName","_backblastAngle", "_backblastRange", "_backblastDamage"];
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// Bake variable name and check if the variable exists, call the caching function otherwise
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_varName = format [QGVAR(values%1%2%3), _weapon, _ammo, _magazine];
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_var = if (isNil _varName) then {
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[_weapon, _ammo, _magazine] call FUNC(cacheOverPressureValues);
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} else {
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missionNameSpace getVariable _varName;
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};
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_var params["_backblastAngle","_backblastRange","_backblastDamage"];
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// Damage to others
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private "_affected";
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_affected = (ASLtoAGL _position) nearEntities ["CAManBase", _backblastRange];
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// Let each client handle their own affected units
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["overpressure", _affected, [_firer, _position, _direction, _weapon, _magazine, _ammo]] call EFUNC(common,targetEvent);
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// Damage to the firer
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private "_distance";
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_distance = [_position, _direction, _backblastRange] call FUNC(getDistance);
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TRACE_1("Distance",_distance);
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if (_distance < _backblastRange) then {
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private ["_alpha", "_beta", "_damage"];
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_alpha = sqrt (1 - _distance / _backblastRange);
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_beta = sqrt 0.5;
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_damage = _alpha * _beta * _backblastDamage;
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[_damage * 100] call BIS_fnc_bloodEffect;
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if (isClass (configFile >> "CfgPatches" >> "ACE_Medical") && {([_firer] call EFUNC(medical,hasMedicalEnabled))}) then {
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[_firer, "body", ((_firer getvariable [QEGVAR(medical,bodyPartStatus), [0,0,0,0,0,0]]) select 1) + _damage, _firer, "backblast", 0] call EFUNC(medical,handleDamage);
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} else {
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_firer setDamage (damage _firer + _damage);
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};
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};
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// Draw debug lines
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#ifdef DEBUG_MODE_FULL
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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private "_ref";
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_ref = _direction call EFUNC(common,createOrthonormalReference);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 1) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorAdd ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply _backblastRange) vectorDiff ((_ref select 2) vectorMultiply _backblastRange * tan _backblastAngle),
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[1,1,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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[ _position,
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_position vectorAdd (_direction vectorMultiply (_distance min _backblastRange)),
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[1,0,0,1]
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] call EFUNC(common,addLineToDebugDraw);
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#endif
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