ACE3/addons/medical
SilentSpike 39582914f7 Add 10% variation to cardiac arrest time
Gaussian distribution favours the average time setting. This introduces some unpredictability to cardiac arrest, but not enough to make users confused. Keeps the settings simple to again reduce confusion and improve overall UX.
2016-11-15 17:00:22 +00:00
..
data Add stringtables and items 2016-07-15 12:21:56 +02:00
functions Add 10% variation to cardiac arrest time 2016-11-15 17:00:22 +00:00
sounds/heart_beats implement custom treatment sounds 2016-09-29 18:45:18 +02:00
ui show tourniquets in 3d menu 2016-10-13 19:05:29 +02:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp Clarify the allowDeathMode setting 2016-11-13 21:27:40 +00:00
ACE_Settings.hpp blood and unconsciousness fixes 2016-10-12 21:59:32 +02:00
CfgEden.hpp Fix typo in Eden Options (#4615) 2016-11-09 13:07:29 -06:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgSounds.hpp Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
CfgVehicles.hpp Merge branch 'master' 2016-09-18 11:51:21 +02:00
CfgWeapons.hpp increase medical item mass to at least 100 grams 2016-10-13 09:48:58 +02:00
config.cpp woundHandler(SQF), fixes, improvements, more consistent variable naming 2016-09-27 17:29:49 +02:00
script_component.hpp Added state machine debug functionality 2016-11-07 22:19:55 +01:00
script_macros_config.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_medical.hpp knock out due to pain 2016-10-20 13:46:28 +02:00
stringtable.xml treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
XEH_postInit.sqf Started transition to CBA state machine, removed revive in favour of extended cardiac arrest 2016-11-07 22:21:07 +01:00
XEH_preInit.sqf Add 10% variation to cardiac arrest time 2016-11-15 17:00:22 +00:00
XEH_PREP.hpp Added execution system, improved instant death 2016-11-08 19:37:56 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00