..
data
Add stringtables and items
2016-07-15 12:21:56 +02:00
functions
Add 10% variation to cardiac arrest time
2016-11-15 17:00:22 +00:00
sounds /heart_beats
implement custom treatment sounds
2016-09-29 18:45:18 +02:00
ui
show tourniquets in 3d menu
2016-10-13 19:05:29 +02:00
$PBOPREFIX$
Add first step in medical rewrite
2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp
Clarify the allowDeathMode
setting
2016-11-13 21:27:40 +00:00
ACE_Settings.hpp
blood and unconsciousness fixes
2016-10-12 21:59:32 +02:00
CfgEden.hpp
Fix typo in Eden Options ( #4615 )
2016-11-09 13:07:29 -06:00
CfgEventHandlers.hpp
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp
Add stringtables and items
2016-07-15 12:21:56 +02:00
CfgSounds.hpp
Merge medical core and medical state. Add working version of the state machine, re-add sounds
2016-07-02 16:34:28 +02:00
CfgVehicles.hpp
Merge branch 'master'
2016-09-18 11:51:21 +02:00
CfgWeapons.hpp
increase medical item mass to at least 100 grams
2016-10-13 09:48:58 +02:00
config.cpp
woundHandler(SQF), fixes, improvements, more consistent variable naming
2016-09-27 17:29:49 +02:00
script_component.hpp
Added state machine debug functionality
2016-11-07 22:19:55 +01:00
script_macros_config.hpp
use common header file for medical components
2016-10-06 22:40:36 +02:00
script_macros_medical.hpp
knock out due to pain
2016-10-20 13:46:28 +02:00
stringtable.xml
treatment functions and unconsciousness rework
2016-10-06 00:54:57 +02:00
XEH_postInit.sqf
Started transition to CBA state machine, removed revive in favour of extended cardiac arrest
2016-11-07 22:21:07 +01:00
XEH_preInit.sqf
Add 10% variation to cardiac arrest time
2016-11-15 17:00:22 +00:00
XEH_PREP.hpp
Added execution system, improved instant death
2016-11-08 19:37:56 +01:00
XEH_preStart.sqf
precompile on game start
2016-02-22 15:20:36 +01:00