ACE3/addons/frag/functions/fnc_pfhRound.sqf
PabstMirror 399404024c Don't frag for some shells that end in water (#4136)
shotbullet, shotShell don't seem to explode when touching water, so
don't create frags
Fix #4134
2016-07-21 20:08:11 -05:00

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#include "script_component.hpp"
params ["_round", "_lastPos", "_lastVel", "_type", "_firedFrame", "", "_doSpall", "_spallTrack", "_foundObjectHPIds", "_skip", "_explosive", "_indirectRange", "_force", "_fragPower"];
if(_round in GVAR(blackList)) exitWith {
false
};
if (!alive _round) exitWith {
if((diag_frameno - _firedFrame) > 1) then { //skip if deleted within a single frame
if(_skip == 0) then {
if((_explosive > 0.5 && {_indirectRange >= 4.5} && {_fragPower >= 35}) || {_force == 1} ) then {
// shotbullet, shotShell don't seem to explode when touching water, so don't create frags
if (((_lastPos select 2) < 0) && {(toLower getText (configFile >> "CfgAmmo" >> _type >> "simulation")) in ["shotbullet", "shotshell"]}) exitWith {};
[QGVAR(frag_eh), _this] call CBA_fnc_serverEvent;
};
};
};
if(_doSpall) then {
GVAR(spallIsTrackingCount) = GVAR(spallIsTrackingCount) - 1;
// diag_log text format["F: %1", _foundObjectHPIds];
{
if(!isNil "_x") then {
_x removeEventHandler ["hitPart", _foundObjectHPIds select _forEachIndex];
};
} forEach _spallTrack;
};
false
};
_this set[1, (getPosASL _round)];
_this set[2, (velocity _round)];
if(_doSpall) then {
private["_scale"];
_scale = ( (count GVAR(objects)) / GVAR(MaxTrackPerFrame) ) max 0.1;
[_round, _scale, _spallTrack, _foundObjectHPIds] call FUNC(spallTrack);
};
true