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711e1fc026
* Fix Magazine Repack underwater - fix #5513 Also prevent common goKneeling function underwater * Fix loading patients underwater - fix #5515 * Fix load object underwater * Fix take nozzle on jerry can underwater * Fix refuel underwater conditions further * Use isTouchingGround, Make refuel semi-compatible reports false if head is out of the water, we want true even if we are not diving * Less interact exceptions duplication * Use animationState to determine if unit is swimming, create common function and use it instead of isTouchingGround * Fix condition * Support dragging underwater No carrying due to animation timing issues and other misc things * Allow Medical Legs SelfActions underwater * Fix fixPosition function underwater (use getPosATL instead of getPos) * Fix fixPosition's slope adjustment for non-gravity objects, Do the same for objects without simulation as well
46 lines
1.4 KiB
Plaintext
46 lines
1.4 KiB
Plaintext
/*
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* Author: commy2, Jonpas
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* Fixes position of an object. E.g. moves object above ground and adjusts to terrain slope. Requires local object.
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*
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* Arguments:
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* Object <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* bob call ace_common_fnc_fixPosition
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*
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* Public: No
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*/
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#include "script_component.hpp"
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// setVectorUp requires local object
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if (!local _this) exitWith {};
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// Objects with disabled simulation and objects with simulation type "house" don't have gravity/physics, so make sure they are not floating
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private _hasGravity = simulationEnabled _this && {!(getText (configFile >> "CfgVehicles" >> typeOf _this >> "simulation") == "house")};
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if (!_hasGravity) then {
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private _posAbove = (getPosATL _this) select 2;
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TRACE_2("house",_this,_posAbove);
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if (_posAbove > 0.1) then {
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private _newPosATL = (getPosATL _this) vectorDiff [0, 0, _posAbove];
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_this setPosATL _newPosATL;
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};
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};
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private _position = getPosATL _this;
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// Don't place the object below the ground
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if (_position select 2 < -0.1) then {
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_position set [2, -0.1];
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_this setPosATL _position;
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};
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// Adjust position to sloped terrain, if placed on ground
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// Object without gravity/physics may have negative height when placed on slope, but those objects are definitely on the ground
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if (!_hasGravity || {getPosATL _this select 2 == _position select 2}) then {
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_this setVectorUp surfaceNormal _position;
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};
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