mirror of
https://github.com/acemod/ACE3.git
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e5dc124fe8
* Allow run when carrying light-weight objects * Use global var instead of macro * add weight check, improve getWeight & conditions * changes from review * changes from review - postInit * add param to ignore PhysX mass * add settings * BI issue tracker in comment * change defaults, remove overweight setting * remove public variable * setting name changes * updating case in statusEffect_addType * move to XEH * derp * Add some extra checks for closed events * Update XEH_postInit.sqf * conditions --------- Co-authored-by: Dystopian <sddex@ya.ru> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
29 lines
558 B
C++
29 lines
558 B
C++
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PREP(canCarry);
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PREP(canDrag);
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PREP(canDrop);
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PREP(canDrop_carry);
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PREP(canRun_carry);
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PREP(carryObject);
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PREP(carryObjectPFH);
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PREP(dragObject);
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PREP(dragObjectPFH);
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PREP(dropObject);
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PREP(dropObject_carry);
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PREP(getWeight);
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PREP(handleAnimChanged);
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PREP(handleKilled);
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PREP(handlePlayerChanged);
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PREP(handlePlayerWeaponChanged);
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PREP(handleScrollWheel);
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PREP(handleUnconscious);
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PREP(initObject);
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PREP(initPerson);
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PREP(isObjectOnObject);
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PREP(setCarryable);
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PREP(setDraggable);
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PREP(startCarry);
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PREP(startCarryPFH);
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PREP(startDrag);
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PREP(startDragPFH);
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