ACE3/addons/medical_treatment/functions/fnc_unloadUnit.sqf
Grim 39e4f9340b
Common/Medical - Change vehicle checks to objectParent (#9281)
* switch to objectParent

* use objectParent in unloadUnit

* fix derp

* allow unload patient on dead units
2023-07-22 09:11:58 +03:00

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#include "script_component.hpp"
/*
* Author: Glowbal
* Unloads an unconscious or dead patient from their vehicle.
*
* Arguments:
* 0: Medic <OBJECT>
* 1: Patient <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, bob] call ace_medical_treatment_fnc_unloadUnit
*
* Public: No
*/
params ["_medic", "_patient"];
TRACE_2("unloadUnit",_medic,_patient);
if (isNull objectParent _patient) exitWith {
ERROR_1("Unit %1 is not in a vehicle",_patient);
};
if (_patient call EFUNC(common,isAwake)) exitWith {
ERROR_1("Unit %1 is awake",_patient);
};
["ace_unloadPersonEvent", [_patient, objectParent _patient, _medic], _patient] call CBA_fnc_targetEvent;
[{
params ["_unit"];
isNull objectParent _unit
}, {
params ["_unit", "_vehicle"];
TRACE_2("success",_unit,_vehicle);
private _patientName = [_unit, false, true] call EFUNC(common,getName);
private _vehicleName = getText (configOf _vehicle >> "displayName");
[[LSTRING(UnloadedFrom), _patientName, _vehicleName], 3] call EFUNC(common,displayTextStructured);
}, [_patient, objectParent _patient], 3, {
params ["_unit", "_vehicle"];
WARNING_3("unloadPerson failed to unload %1[local %2] -> %3 ",_unit,local _unit,_vehicle);
}] call CBA_fnc_waitUntilAndExecute;