ACE3/addons/medical/functions/fnc_modifyMedicalAction.sqf
2015-08-22 16:25:10 +02:00

42 lines
1.2 KiB
Plaintext

/*
* Author: esteldunedain
* Modify the visuals of a medical action point.
* On Basic medical: modify the icon color based on damage on that body part.
*
* Arguments:
* 0: The Patient Unit <OBJECT>
* 1: The Diagnosing Unit <OBJECT>
* 2: Selection Number <NUMBER>
* 3: The action to modify <OBJECT>
*
* ReturnValue:
* None
*
* Public: No
*/
#include "script_component.hpp"
params ["_target", "_player", "_selectionN", "_actionData"];
if (GVAR(level) < 2) exitwith {
private ["_pointDamage"];
_pointDamage = _target getHitPointDamage (["HitHead", "HitBody", "HitLeftArm", "HitRightArm", "HitLeftLeg", "HitRightLeg"] select _selectionN);
if (_pointDamage >= 0.8) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
if (_pointDamage > 0) exitWith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossYellow.paa))];
};
};
private ["_openWounds", "_amountOf"];
_openWounds = _target getvariable [QGVAR(openWounds), []];
{
_x params ["", "", "_selectionX", "_amountOf", "_x4"];
if (_amountOf > 0 && {(_selectionN == _selectionX)} && {_x4 > 0}) exitwith {
_actionData set [2, QUOTE(PATHTOF(UI\icons\medical_crossRed.paa))];
};
} foreach _openWounds;