ACE3/TO_MERGE/agm/Parachute/functions/fn_showAltimeter.sqf

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/*
Name: AGM_Parachute_fnc_showAltimeter
Author: Garth de Wet (LH)
Description:
Displays the altimeter on screen.
Parameters:
0: OBJECT - unit to track for the altimeter
Returns:
Nothing
Example:
[player] call AGM_Parachute_fnc_showAltimeter
*/
private ["_unit"];
_unit = _this select 0;
(["AGM_Altimeter"] call BIS_fnc_rscLayer) cutRsc ["AGM_Altimeter", "PLAIN",0,true];
if (isNull (uiNamespace getVariable ["AGM_Altimeter", displayNull])) exitWith {};
AGM_Parachute_AltimeterFnc = [uiNamespace getVariable ["AGM_Altimeter", displayNull], _unit] spawn {
private ["_height", "_hour", "_minute", "_descentRate"];
_unit = _this select 1;
_height = floor ((getPosASL _unit) select 2);
_oldHeight = _height;
_descentRate = 0;
_hour = floor daytime;
_minute = floor ((daytime - _hour) * 60);
disableSerialization;
private ["_HeightText", "_DecendRate", "_TimeText", "_prevTime", "_curTime"];
_HeightText = (_this select 0) displayCtrl 1100;
_DecendRate = (_this select 0) displayCtrl 1000;
_TimeText = (_this select 0) displayCtrl 1001;
_curTime = time;
_prevTime = _curTime;
while {true} do {
_TimeText ctrlSetText (format ["%1:%2",[_hour, 2] call AGM_Core_fnc_numberToDigitsString,[_minute, 2] call AGM_Core_fnc_numberToDigitsString]);
_HeightText ctrlSetText (format ["%1", floor(_height)]);
_DecendRate ctrlSetText (format ["%1", _descentRate max 0]);
sleep 0.2;
_height = (getPosASL _unit) select 2;
_curTime = time;
_descentRate = floor ((_oldHeight - _height) / (_curTime - _prevTime));
_oldHeight = _height;
_prevTime = _curTime;
// close altimeter, @todo _unit can change due to team switch, zeus!
if !("AGM_Altimeter" in assignedItems _unit) exitWith {call AGM_Parachute_fnc_hideAltimeter};
};
};