ACE3/addons/cargo/functions/fnc_setSpace.sqf

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#include "script_component.hpp"
/*
* Author: SilentSpike
* Set the cargo space of any object. Has global effect.
* Adds the cargo action menu if necessary.
*
* Arguments:
* 0: Object <OBJECT>
* 1: Cargo space <NUMBER>
*
* Return Value:
* None
*
* Example:
* [vehicle player, 20] call ace_cargo_fnc_setSpace
*
* Public: Yes
*/
// Only run this after the settings are initialized
if !(EGVAR(common,settingsInitFinished)) exitWith {
EGVAR(common,runAtSettingsInitialized) pushBack [FUNC(setSpace), _this];
};
params [
["_vehicle",objNull,[objNull]],
["_space",nil,[0]] // Default can't be a number since all are valid
];
TRACE_2("setSpace",_vehicle,_size);
// Nothing to do here
if (
(isNil "_space") ||
{isNull _vehicle}
) exitWith {};
// Account for cargo already in the vehicle
private _loaded = _vehicle getVariable [QGVAR(loaded), []];
private _newSpace = _space;
{
_newSpace = _newSpace - ([_x] call FUNC(getSizeItem));
} forEach _loaded;
// If the new value is the same as the old, do nothing
if (_newSpace == (_vehicle getVariable [QGVAR(space), CARGO_SPACE(typeOf _vehicle)])) exitwith {};
// Apply new space globally
_vehicle setVariable [QGVAR(space), _newSpace, true];
// Necessary to update value, even if no space, as API could be used again
_vehicle setVariable [QGVAR(hasCargo), _space > 0, true];
// If no cargo space no need for cargo menu
if (_space <= 0) exitWith {};
// If an existing ID is present, cargo menu has already been added globally
private _jipID = _vehicle getVariable QGVAR(setSpace_jipID);
// Cargo menu should be added to all future JIP players too
if (isNil "_jipID") then {
_jipID = [QGVAR(initVehicle), [_vehicle]] call CBA_fnc_globalEventJIP;
[_jipID, _vehicle] call CBA_fnc_removeGlobalEventJIP;
// Store the ID for any future calls to this function
_vehicle setVariable [QGVAR(setSpace_jipID), _jipID, true];
};