ACE3/addons/logistics_wirecutter/functions/fnc_isFence.sqf
GhostIsSpooky 68ed19911a
General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00

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#include "script_component.hpp"
/*
* Author: PabstMirror
* Checks if object is a fence. Should work on any fence type, even when (typeOf == "").
* Call is fairly expensive because of string checking.
*
* Arguments:
* 0: Object to test <OBJECT>
*
* Return Value:
* Is fence <BOOL>
*
* Example:
* [cursorObject] call ace_logistics_wirecutter_fnc_isFence
*
* Public: No
*/
params ["_object"];
TRACE_1("Checking if fence",_object);
private _configOf = configOf _object;
if !(isNull _configOf) then {
// Check for isFence entry since we have valid configOf
getNumber (_configOf >> QGVAR(isFence)) == 1 // return
} else {
// Check the p3d name against list (in script_component.hpp)
(getModelInfo _object select 0) in FENCE_P3DS // return
};