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68ed19911a
* configOf lookups * forEach, missed configOf * revert handcuff distance change Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * optimize condition Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * capitalization Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * use object in getVehicleIcon Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * remove extra brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add missing brackets Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * add return comment pt2 Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> * revert to cursorTarget Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
30 lines
769 B
Plaintext
30 lines
769 B
Plaintext
#include "script_component.hpp"
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/*
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* Author: PabstMirror
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* Checks if object is a fence. Should work on any fence type, even when (typeOf == "").
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* Call is fairly expensive because of string checking.
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*
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* Arguments:
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* 0: Object to test <OBJECT>
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*
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* Return Value:
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* Is fence <BOOL>
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*
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* Example:
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* [cursorObject] call ace_logistics_wirecutter_fnc_isFence
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*
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* Public: No
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*/
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params ["_object"];
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TRACE_1("Checking if fence",_object);
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private _configOf = configOf _object;
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if !(isNull _configOf) then {
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// Check for isFence entry since we have valid configOf
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getNumber (_configOf >> QGVAR(isFence)) == 1 // return
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} else {
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// Check the p3d name against list (in script_component.hpp)
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(getModelInfo _object select 0) in FENCE_P3DS // return
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};
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