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* count treatment items * getCountofItem Co-Authored-By: Blue <itzblueman@gmail.com> * getCountofItem fix Co-Authored-By: Blue <itzblueman@gmail.com> * convert painkillers to magazine * use isclass Co-Authored-By: johnb432 <58661205+johnb432@users.noreply.github.com> * forget to change variable * Update addons/medical_treatment/functions/fnc_hasItem.sqf Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * better magazine adjustment * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_medication.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update addons/medical_treatment/functions/fnc_treatmentFailure.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Update docs/wiki/framework/arsenal-framework.md Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * Header * use switch statement in fnc_useItem * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> * only check adding to mags that are not full Co-Authored-By: LinkIsGrim <salluci.lovi@gmail.com> * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Update fnc_getCountOfItem.sqf * Optimisations & header fix * Update addons/common/functions/fnc_adjustMagazineAmmo.sqf * Fixed vehicle implementation --------- Co-authored-by: Blue <itzblueman@gmail.com> Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com> Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com> Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Glowbal, mharis001
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* Checks if one of the given items are present between the medic and patient.
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* Does not respect the priority defined by the allowSharedEquipment setting.
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* Will check medic first and then patient if shared equipment is allowed.
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* If medic or patient are in a vehicle then vehicle's inventory will also be checked.
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*
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* Arguments:
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* 0: Medic <OBJECT>
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* 1: Patient <OBJECT>
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* 2: Items <ARRAY>
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*
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* Return Value:
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* Has Item <BOOL>
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*
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* Example:
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* [player, cursorObject, ["ACE_fieldDressing"]] call ace_medical_treatment_fnc_hasItem
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*
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* Public: No
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*/
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params ["_medic", "_patient", "_items"];
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private _fnc_checkItems = {
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params ["_unit"];
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private _unitItems = [_unit, 1] call EFUNC(common,uniqueItems);
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private _unitVehicle = objectParent _unit;
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if (!isNull _unitVehicle) then {
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_unitItems append (itemCargo _unitVehicle);
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_unitItems append (magazineCargo _unitVehicle);
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};
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_items findIf {_x in _unitItems} != -1
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};
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_medic call _fnc_checkItems || {GVAR(allowSharedEquipment) != 2 && {_patient call _fnc_checkItems}}
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