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3b5747423a
* Lower player hearing upon entering unconscious * Fix potential for unconscious units to use radio * Evaluate player's volume upon changing unit * Reset player volume on death * Remove unnecessary public variable
11 lines
297 B
C++
11 lines
297 B
C++
PREP(conditionCardiacArrestTimer);
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PREP(conditionExecutionDeath);
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PREP(enteredStateCardiacArrest);
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PREP(enteredStateDeath);
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PREP(enteredStateFatalInjury);
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PREP(handleStateDefault);
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PREP(handleStateInjured);
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PREP(handleStateUnconscious);
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PREP(leftStateCardiacArrest);
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PREP(transitionSecondChance);
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