ACE3/optionals/compat_sog/functions/fnc_handlePunjiTrapDamage.sqf
GhostIsSpooky 3b62af6131
SOG Compat - Fix remote punji traps not causing damage (#8755)
* Initial commit

* derp

* fix derp

* fix derp again

* don't code without coffee

* damage locality is weird, bi pls fix

* Update fnc_handlePunjiTrapTrigger.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:25:55 -06:00

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#include "script_component.hpp"
/*
* Author: BaerMitUmlaut
* Manually triggers punji trap damage.
*
* Arguments:
* 0: Punji trap <OBJECT>
* 1: Affected units <ARRAY of OBJECT>
*
* Return Value:
* None
*
* Example:
* [trap] call ace_compat_sog_fnc_handlePunjiTrapDamage
*
* Public: No
*/
params ["_trap", "_affectedUnits"];
(getShotParents _trap) params ["", "_instigator"];
private _bodyParts = [];
private _stabCount = 0;
switch (typeOf _trap select [0, 16]) do {
// Large trap
case "vn_mine_punji_01": {
_bodyParts = ["LeftLeg", "RightLeg", "Body"];
_stabCount = random [7, 10, 13];
};
// Small trap
case "vn_mine_punji_02": {
_bodyParts = ["LeftLeg", "RightLeg"];
_stabCount = random [3, 5, 7];
};
// Whip trap
case "vn_mine_punji_03": {
_bodyParts = ["LeftLeg", "RightLeg", "Body"];
_stabCount = random [3, 5, 7];
};
};
{
for "_i" from 0 to _stabCount do {
[_x, random [1, 2, 3], selectRandom _bodyParts, "stab", _instigator] call EFUNC(medical,addDamageToUnit);
};
} forEach _affectedUnits select {isDamageAllowed _x}; // isDamageAllowed already does local check