ACE3/addons/refuel/functions/fnc_turnOn.sqf
Tim Beswick 3b7a3047cd Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.

* Changed helper attach position to centre of object. Offset applied when rope attached.

* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.

* Using arma model. Removed ACE_Actions from helper object.

* Correct use of hideObjectGlobal

* Remove actions, cargo, repair on helper

* Switched helper to be setVar'd on the nozzle object
2017-05-29 13:48:02 -05:00

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/*
* Author: GitHawk
* Turn on a fuel nozzle.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Nozzle <OBJECT>
*
* Return Value:
* None
*
* Example:
* [player, nozzle] call ace_refuel_fnc_turnOn
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
[
REFUEL_PROGRESS_DURATION,
[_unit, _nozzle],
{
params ["_args"];
_args params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]];
_nozzle setVariable [QGVAR(lastTickMissionTime), CBA_missionTime];
_nozzle setVariable [QGVAR(isRefueling), true, true];
[LSTRING(Hint_Started), 1.5, _unit] call EFUNC(common,displayTextStructured);
},
"",
localize LSTRING(TurnOnAction),
{true},
["isnotinside"]
] call EFUNC(common,progressBar);