ACE3/addons/medical
ulteq 3b82510751 Merge new wounds into existing wounds whenever possible
* Todo: separate 'amountOf' into two variables (wound count and bandage percentage)
2016-12-08 12:59:30 +01:00
..
data Add stringtables and items 2016-07-15 12:21:56 +02:00
functions Merge new wounds into existing wounds whenever possible 2016-12-08 12:59:30 +01:00
sounds/heart_beats implement custom treatment sounds 2016-09-29 18:45:18 +02:00
ui show tourniquets in 3d menu 2016-10-13 19:05:29 +02:00
$PBOPREFIX$ Add first step in medical rewrite 2016-06-30 17:33:29 +02:00
ACE_Medical_StateMachine.hpp Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
ACE_Settings.hpp Simplified damage storage 2016-12-08 11:38:43 +01:00
CfgEden.hpp Fix typo in Eden Options (#4615) 2016-11-09 13:07:29 -06:00
CfgEventHandlers.hpp Enable treatmnet actions 2016-09-18 19:48:49 +02:00
CfgFactionClasses.hpp Add stringtables and items 2016-07-15 12:21:56 +02:00
CfgSounds.hpp Merge medical core and medical state. Add working version of the state machine, re-add sounds 2016-07-02 16:34:28 +02:00
CfgVehicles.hpp Merge branch 'master' 2016-09-18 11:51:21 +02:00
CfgWeapons.hpp increase medical item mass to at least 100 grams 2016-10-13 09:48:58 +02:00
config.cpp Fixed 'displayPatientInformation' 2016-12-05 23:00:02 +01:00
script_component.hpp Added state machine debug functionality 2016-11-07 22:19:55 +01:00
script_macros_config.hpp use common header file for medical components 2016-10-06 22:40:36 +02:00
script_macros_medical.hpp Simplified damage storage 2016-12-08 11:38:43 +01:00
stringtable.xml Various fixes: 2016-12-06 17:26:11 +01:00
XEH_postInit.sqf Fix pain suppression not affecting 'setCustomAimCoef' 2016-12-07 19:51:28 +01:00
XEH_preInit.sqf Overhauled the medication system: 2016-12-06 20:42:10 +01:00
XEH_PREP.hpp Overhauled the medication system: 2016-12-06 20:42:10 +01:00
XEH_preStart.sqf precompile on game start 2016-02-22 15:20:36 +01:00