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45 lines
1.5 KiB
Plaintext
45 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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#include "initSettings.sqf"
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// Add vanilla killed EH to unit to set correct killer
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["CAManBase", "init", {
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params ["_unit"];
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private _config = configOf _unit;
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if (getText (_config >> "simulation") == "UAVPilot") exitWith {TRACE_1("ignore UAV AI",typeOf _unit);};
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if (getNumber (_config >> "isPlayableLogic") == 1) exitWith {TRACE_1("ignore logic unit",typeOf _unit)};
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// Hopefully this EH gets added first as it can only effect other EH called after it
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private _ehIndex = _unit addEventHandler ["Killed", {_this call FUNC(handleKilled)}];
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#ifdef DEBUG_MODE_FULL
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if (_ehIndex != 0) then { WARNING_1("killed EH not first [%1]",_ehIndex); };
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#endif
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}, nil, [IGNORE_BASE_UAVPILOTS], true] call CBA_fnc_addClassEventHandler;
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addMissionEventHandler ["EntityKilled", {_this call FUNC(handleKilledMission)}];
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if (hasInterface) then {
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//Add Inventory action to uncon units
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["CAManBase", "init", {
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params ["_unit"];
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private _id = _unit addAction ["", {
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params ["_target", "_caller", "_actionId", "_arguments"];
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_caller action ["Gear", _target];
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}, nil, 5.1, true, true, "gear", "_target getVariable ['ACE_isUnconscious',false] && {alive _target}", 3.5];
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_unit setUserActionText [_id, localize "STR_ACTION_GEAR", "<img image='\A3\ui_f\data\igui\cfg\actions\gear_ca.paa' size='2.5' shadow=2 />"];
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}, nil, nil, true] call CBA_fnc_addClassEventHandler;
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};
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ADDON = true;
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