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2bf67ea057
* Use common icon function for vehicle actions * Always create vehicle icon namespace
55 lines
1.4 KiB
Plaintext
55 lines
1.4 KiB
Plaintext
// by commy2
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#include "script_component.hpp"
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ADDON = false;
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PREP_RECOMPILE_START;
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#include "XEH_PREP.hpp"
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PREP_RECOMPILE_END;
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GVAR(syncedEvents) = [] call CBA_fnc_hashCreate;
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GVAR(showHudHash) = [] call CBA_fnc_hashCreate;
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GVAR(vehicleIconCache) = call CBA_fnc_createNamespace; // for getVehicleIcon
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GVAR(settingsInitFinished) = false;
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GVAR(runAtSettingsInitialized) = [];
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// @todo: Generic local-managed global-synced objects (createVehicleLocal)
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//Debug
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ACE_COUNTERS = [];
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// Load ace_settings into CBA Settings
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[] call FUNC(cbaSettings);
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GVAR(statusEffect_Names) = [];
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GVAR(statusEffect_isGlobal) = [];
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GVAR(setHearingCapabilityMap) = [];
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//////////////////////////////////////////////////
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// Set up PlayerChanged eventhandler for pre init (EH is installed in postInit)
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//////////////////////////////////////////////////
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ACE_player = objNull;
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uiNamespace setVariable ["ACE_player", objNull];
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// Init toHex
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[0] call FUNC(toHex);
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isHC = !hasInterface && !isDedicated; // deprecated because no tag
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missionNamespace setVariable ["ACE_isHC", ACE_isHC];
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uiNamespace setVariable ["ACE_isHC", ACE_isHC];
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[
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QGVAR(persistentLaserEnabled),
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"CHECKBOX",
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[localize LSTRING(SettingPersistentLaserName), localize LSTRING(SettingPersistentLaserDesc)],
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localize LSTRING(ACEKeybindCategoryWeapons),
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false,
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false,
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LINKFUNC(switchPersistentLaser)
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] call CBA_settings_fnc_init;
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ADDON = true;
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