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20 lines
416 B
Plaintext
20 lines
416 B
Plaintext
/*
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* Author: bux578, commy2
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* Returns the player or curator controlled unit.
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* Use this in INIT and RESPAWN eh scripts, because ACE_player isn't reset yet.
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*
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* Arguments:
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* None
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*
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* Return Value:
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* Player controlled unit <OBJECT>
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*
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* Example:
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* [] call ace_common_fnc_player
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*
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* Public: Yes
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*/
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#include "script_component.hpp"
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missionNamespace getVariable ["bis_fnc_moduleRemoteControl_unit", player]
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