mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
4466f9e785
* Move litter to `treatment` * Move eden object attributes to `treatment` * Move treatment items to `treatment` * Move bodybag handling to `treatment` * Move state conditions to `statemachine` * Move radio addon handling to `feedback` * Move medical macros to `engine` * Move medical extension to `damage` * Fix texture and material paths after move * Remove duplicate medical menu config * Remove old faction class * Remove a bunch of old code
52 lines
1.1 KiB
Plaintext
52 lines
1.1 KiB
Plaintext
#include "script_component.hpp"
|
|
|
|
ADDON = false;
|
|
|
|
PREP_RECOMPILE_START;
|
|
#include "XEH_PREP.hpp"
|
|
PREP_RECOMPILE_END;
|
|
|
|
/*
|
|
[
|
|
QGVAR(advancedBandages),
|
|
"CHECKBOX",
|
|
["Advanced Bandages", "All bandages have different wound effectivenesses and reopening chances."], //@todo
|
|
"ACE Medical", // @todo
|
|
false,
|
|
true
|
|
] call CBA_Settings_fnc_init;
|
|
|
|
[
|
|
QGVAR(advancedMedication),
|
|
"CHECKBOX",
|
|
["Advanced Medication", "Enables advanced simulation of Morphine, Epinephrine etc."], //@todo
|
|
"ACE Medical", // @todo
|
|
false,
|
|
true
|
|
] call CBA_Settings_fnc_init;
|
|
|
|
[
|
|
QGVAR(fatalInjuryCondition),
|
|
"LIST",
|
|
["Allow Fatal Injury", "Governs when a fatal injury can occur."], //@todo
|
|
"ACE Medical", // @todo
|
|
[
|
|
[0, 1, 2],
|
|
["Always", "In Cardiac Arrest", "Never"],
|
|
0
|
|
],
|
|
true
|
|
] call CBA_Settings_fnc_init;
|
|
|
|
[
|
|
QGVAR(cardiacArrestTime),
|
|
"SLIDER",
|
|
["Cardiac Arrest Time", "Sets how long cardiac arrest will last for on average (in seconds)."], //@todo
|
|
"ACE Medical", // @todo
|
|
[0, 300, 30, 0],
|
|
true
|
|
] call CBA_Settings_fnc_init;
|
|
*/
|
|
|
|
ADDON = true;
|