ACE3/addons/medical/XEH_preInit.sqf
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00

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#include "script_component.hpp"
ADDON = false;
PREP_RECOMPILE_START;
#include "XEH_PREP.hpp"
PREP_RECOMPILE_END;
/*
[
QGVAR(advancedBandages),
"CHECKBOX",
["Advanced Bandages", "All bandages have different wound effectivenesses and reopening chances."], //@todo
"ACE Medical", // @todo
false,
true
] call CBA_Settings_fnc_init;
[
QGVAR(advancedMedication),
"CHECKBOX",
["Advanced Medication", "Enables advanced simulation of Morphine, Epinephrine etc."], //@todo
"ACE Medical", // @todo
false,
true
] call CBA_Settings_fnc_init;
[
QGVAR(fatalInjuryCondition),
"LIST",
["Allow Fatal Injury", "Governs when a fatal injury can occur."], //@todo
"ACE Medical", // @todo
[
[0, 1, 2],
["Always", "In Cardiac Arrest", "Never"],
0
],
true
] call CBA_Settings_fnc_init;
[
QGVAR(cardiacArrestTime),
"SLIDER",
["Cardiac Arrest Time", "Sets how long cardiac arrest will last for on average (in seconds)."], //@todo
"ACE Medical", // @todo
[0, 300, 30, 0],
true
] call CBA_Settings_fnc_init;
*/
ADDON = true;