ACE3/addons/medical_engine/script_component.hpp
SilentSpike 34eb5553ea
Move scream and moan sounds to medical feedback (#6438)
* Move scream and moan sounds to medical feedback
* Move vanilla feedback overrides to medical feedback
* Update all function calls
* Use events to avoid a dependency
2018-07-18 19:21:27 +01:00

39 lines
1.2 KiB
C++

#define COMPONENT medical_engine
#define COMPONENT_BEAUTIFIED Medical (Engine)
#include "\z\ace\addons\main\script_mod.hpp"
#define DEBUG_MODE_FULL
#define DISABLE_COMPILE_CACHE
//#define ENABLE_PERFORMANCE_COUNTERS
#ifdef DEBUG_ENABLED_MEDICAL_ENGINE
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_MEDICAL_ENGINE
#define DEBUG_SETTINGS DEBUG_SETTINGS_MEDICAL_ENGINE
#endif
#include "\z\ace\addons\main\script_macros.hpp"
#include "\z\ace\addons\medical_engine\script_macros_medical.hpp"
#include "\z\ace\addons\medical_engine\script_macros_config.hpp"
#define PRELOAD_CLASS(class) \
diag_log format["Starting preload for ""%1""",class];\
[{\
1 preloadObject _this;\
}, {\
diag_log format ["Preload done for ""%1""",_this];\
}, class] call CBA_fnc_waitUntilAndExecute
#define PRIORITY_HEAD 3
#define PRIORITY_BODY 4
#define PRIORITY_LEFT_ARM (1 + random 1)
#define PRIORITY_RIGHT_ARM (1 + random 1)
#define PRIORITY_LEFT_LEG (1 + random 1)
#define PRIORITY_RIGHT_LEG (1 + random 1)
// don't change, these reflect hard coded engine behaviour
#define DAMAGED_MIN_THRESHOLD 0.45
#define LIMPING_MIN_DAMAGE 0.5