ACE3/addons/medical_treatment/XEH_PREP.hpp
SilentSpike 4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00

71 lines
1.5 KiB
C++

// actions
PREP(actionCheckBloodPressure);
PREP(actionCheckBloodPressureLocal);
PREP(actionCheckPulse);
PREP(actionCheckPulseLocal);
PREP(actionCheckResponse);
PREP(actionDiagnose);
PREP(actionLoadUnit);
PREP(actionPlaceInBodyBag);
PREP(actionUnloadUnit);
PREP(addLoadPatientActions);
// treaments
PREP(canTreat);
PREP(canTreatCached);
PREP(treatment);
PREP(treatment_failure);
PREP(treatment_success);
PREP(treatmentBandage);
PREP(treatmentBandageLocal);
PREP(treatmentCPR);
PREP(treatmentCPR_failure);
PREP(treatmentCPR_progress);
PREP(treatmentCPR_start);
PREP(treatmentCPRLocal);
PREP(treatmentFullHeal);
PREP(treatmentFullHealLocal);
PREP(treatmentIV);
PREP(treatmentIVLocal);
PREP(treatmentMedication);
PREP(treatmentMedicationLocal);
PREP(treatmentPartialHeal);
PREP(treatmentPartialHealLocal);
PREP(treatmentSurgicalKit_onProgress);
PREP(treatmentTourniquet);
PREP(treatmentTourniquetLocal);
PREP(treatmentTourniquetRemove);
// misc
PREP(addToLog);
PREP(addToTriageCard);
PREP(bodyCleanupLoop);
PREP(calculateBlood);
PREP(canAccessMedicalEquipment);
PREP(dropDownTriageCard);
PREP(getTriageStatus);
PREP(handleBandageOpening);
PREP(hasTourniquetAppliedTo);
PREP(healTime);
PREP(HealTimeMedkit);
PREP(isInMedicalFacility);
PREP(isInMedicalVehicle);
PREP(isMedic);
PREP(isMedicalVehicle);
PREP(onMedicationUsage);
PREP(serverRemoveBody);
// items
PREP(checkItems);
PREP(hasItem);
PREP(hasItems);
PREP(useItem);
PREP(useItems);
// litter
PREP(litterCleanupLoop);
PREP(litterCreate);
PREP(litterHandleCreate);