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106 lines
3.9 KiB
Plaintext
106 lines
3.9 KiB
Plaintext
/*
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* Author: Glowbal
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* Handles the bandage of a patient.
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*
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* Arguments:
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* 0: The patient <OBJECT>
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* 1: Treatment class name <STRING>
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* 2: Body part <STRING>
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*
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* Return Value:
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* Succesful treatment started <BOOL>
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_target", "_bandage", "_bodyPart", ["_specificClass", -1]];
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private _partIndex = ALL_BODY_PARTS find toLower _bodyPart;
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if (_partIndex < 0) exitWith { false };
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private _openWounds = _target getVariable [QEGVAR(medical,openWounds), []];
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if (_openWounds isEqualTo []) exitWith { false };
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// Get the default effectiveness for the used bandage
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private _config = configFile >> QUOTE(ADDON) >> "Bandaging";
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private _effectiveness = getNumber (_config >> "effectiveness");
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if (isClass (_config >> _bandage)) then {
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_config = (_config >> _bandage);
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if (isNumber (_config >> "effectiveness")) then {
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_effectiveness = getNumber (_config >> "effectiveness");
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};
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};
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// Figure out which injury for this bodypart is the best choice to bandage
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// TODO also use up the remainder on left over injuries
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private _mostEffectiveSpot = 0;
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private _effectivenessFound = -1;
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private _mostEffectiveInjury = _openWounds select 0;
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private _exit = false;
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{
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_x params ["", "_classID", "_partIndexN", "_amountOf", "_bleeding", "_damage", "_category"];
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TRACE_2("OPENWOUND: ", _target, _x);
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// Only parse injuries that are for the selected bodypart.
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if (_partIndexN == _partIndex) then {
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private _woundEffectiveness = _effectiveness;
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// Select the classname from the wound classname storage
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private _postfix = ["Minor", "Medium", "Large"] select _category;
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private _className = format ["%1%2", EGVAR(medical_damage,woundClassNames) select _classID, _postfix];
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// Check if this wound type has attributes specified for the used bandage
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if (isClass (_config >> _className)) then {
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// Collect the effectiveness from the used bandage for this wound type
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private _woundTreatmentConfig = _config >> _className;
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if (isNumber (_woundTreatmentConfig >> "effectiveness")) then {
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_woundEffectiveness = getNumber (_woundTreatmentConfig >> "effectiveness");
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};
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} else {
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//Basic medical bandage just has a base level config (same effectivenes for all wound types)
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if (_bandage != "BasicBandage") then {
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WARNING_2("No config for wound type [%1] config base [%2]", _className, _config);
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};
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};
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TRACE_2("Wound classes: ", _specificClass, _classID);
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if (_specificClass == _classID) exitWith {
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_effectivenessFound = _woundEffectiveness;
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_mostEffectiveSpot = _forEachIndex;
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_mostEffectiveInjury = _x;
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_exit = true;
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};
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// Check if this is the currently most effective found.
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if (_woundEffectiveness * _amountOf * _bleeding > _effectivenessFound * (_mostEffectiveInjury select 3) * (_mostEffectiveInjury select 4)) then {
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_effectivenessFound = _woundEffectiveness;
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_mostEffectiveSpot = _forEachIndex;
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_mostEffectiveInjury = _x;
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};
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};
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if (_exit) exitWith {};
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} forEach _openWounds;
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if (_effectivenessFound == -1) exitWith {}; // Seems everything is patched up on this body part already..
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// Find the impact this bandage has and reduce the amount this injury is present
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private _amountOf = _mostEffectiveInjury select 3;
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private _impact = _effectivenessFound min _amountOf;
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_mostEffectiveInjury set [3, _amountOf - _impact];
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_openWounds set [_mostEffectiveSpot, _mostEffectiveInjury];
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_target setVariable [QEGVAR(medical,openWounds), _openWounds, true];
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// Handle the reopening of bandaged wounds
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if (_impact > 0 && {EGVAR(medical,advancedBandages) && {EGVAR(medical,woundReopening)}}) then {
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[_target, _impact, _partIndex, _mostEffectiveSpot, _mostEffectiveInjury, _bandage] call FUNC(handleBandageOpening);
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};
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true
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