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47 lines
1.3 KiB
Plaintext
47 lines
1.3 KiB
Plaintext
/*
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* Author: Jonpas
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* Adds spare parts to the vehicle. Before SettingsInitialized only collect for later execution.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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* 1: Amount <NUMBER> (default: 1)
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* 2: Spare Part Classname <STRING> (default: "")
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* 3: Force (add even if setting is disabled) <BOOL> (default: false)
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*
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* Return Value:
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* None
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*
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* Example:
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* _added = [vehicle] call ace_repair_fnc_addSpareParts
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_part"];
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params ["_vehicle", ["_amount", 1], ["_part", ""], ["_force", false]];
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TRACE_2("params",_vehicle,_amount);
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// Exit if ace_cargo is not loaded
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if !(["ace_cargo"] call EFUNC(common,isModLoaded)) exitWith {};
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// Collect until SettingsInitialized
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if (isNil QGVAR(settingInitted)) exitWith {
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GVAR(addSparePartsCollection) pushBack _vehicle;
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};
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// Exit if not forced and add spare parts is disabled (after settings initted to make sure it really is)
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if (!_force && !GVAR(addSpareParts)) exitWith {};
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// Select appropriate part
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if (_part == "") then {
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if (_vehicle isKindOf "Car") then { _part = "ACE_Wheel" };
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if (_vehicle isKindOf "Tank") then { _part = "ACE_Track" };
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};
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// Exit if no appropriate part
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if (_part == "") exitWith {};
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// Load
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//["LoadItem", [_part, _vehicle]] call EFUNC(cargo,loadItem);
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[_part, _vehicle, _amount] call EFUNC(cargo,addItem); // Change to above event
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