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https://github.com/acemod/ACE3.git
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92 lines
2.5 KiB
C++
92 lines
2.5 KiB
C++
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class SlotInfo;
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class PointerSlot: SlotInfo {
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compatibleItems[] += {"ACE_acc_pointer_red","ACE_acc_pointer_green_IR","ACE_acc_pointer_green"};
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};
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class CfgWeapons {
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class ItemCore;
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class InventoryFlashLightItem_Base_F;
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class acc_pointer_IR: ItemCore {
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ACE_nextModeClass = "ACE_acc_pointer_red";
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ACE_modeDescription = CSTRING(IRLaser);
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displayName = CSTRING(red);
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descriptionUse = CSTRING(useLaser);
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};
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class ACE_acc_pointer_red: ItemCore {
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ACE_nextModeClass = "acc_pointer_IR";
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ACE_modeDescription = CSTRING(Laser);
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ACE_laserpointer = 1;
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_acc_pointer_red";
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scope = 1;
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displayName = CSTRING(red);
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descriptionUse = CSTRING(useLaser);
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picture = "\A3\weapons_F\Data\UI\gear_accv_pointer_CA.paa";
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model = "\A3\weapons_f\acc\accv_pointer_F";
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descriptionShort = CSTRING(Description);
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class ItemInfo: InventoryFlashLightItem_Base_F {
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mass = 6;
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class Pointer {};
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class FlashLight {
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color[] = {0,0,0};
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ambient[] = {0,0,0};
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intensity = 0;
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size = 0;
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innerAngle = 0;
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outerAngle = 0;
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coneFadeCoef = 5;
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position = "flash dir";
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direction = "flash";
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useFlare = 0;
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flareSize = 0;
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flareMaxDistance = "100.0f";
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dayLight = 0;
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class Attenuation {
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start = 0;
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constant = 0;
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linear = 0;
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quadratic = 0;
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hardLimitStart = 0;
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hardLimitEnd = 0;
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};
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scale[] = {0};
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};
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};
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inertia = 0.1;
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};
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class ACE_acc_pointer_green_IR: acc_pointer_IR {
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ACE_nextModeClass = "ACE_acc_pointer_green";
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ACE_modeDescription = CSTRING(IRLaser);
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_acc_pointer_green";
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scope = 1;
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displayName = CSTRING(green);
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};
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class ACE_acc_pointer_green: ACE_acc_pointer_red {
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ACE_nextModeClass = "ACE_acc_pointer_green_IR";
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ACE_modeDescription = CSTRING(Laser);
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ACE_laserpointer = 2;
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author = ECSTRING(common,ACETeam);
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_generalMacro = "ACE_acc_pointer_green";
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scope = 2;
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displayName = CSTRING(green);
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};
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};
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