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71 lines
1.2 KiB
C++
71 lines
1.2 KiB
C++
// We need this since autocannons generally inherit from BulletBase
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class BulletCore;
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class BulletBase: BulletCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class GrenadeCore;
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class GrenadeBase: GrenadeCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class LaserBombCore;
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class ammo_Bomb_LaserGuidedBase: LaserBombCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class MissileCore;
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class MissileBase: MissileCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class RocketCore;
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class RocketBase: RocketCore {
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ACE_FRAG_ADD_EH_BASE;
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GVAR(skip) = 1;
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};
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class ArtilleryRocketCore: RocketCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class ShellCore;
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class ShellBase: ShellCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class ShotDeployCore;
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class ShotDeployBase: ShotDeployCore {
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GVAR(skip) = 1;
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};
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class ShotgunCore;
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class ShotgunBase: ShotgunCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class SubmunitionCore;
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class SubmunitionBase: SubmunitionCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class BoundingMineCore;
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class BoundingMineBase: BoundingMineCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class PipeBombCore;
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class PipeBombBase: PipeBombCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class DirectionalBombCore;
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class DirectionalBombBase: DirectionalBombCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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class MineCore;
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class MineBase: MineCore {
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ACE_FRAG_ADD_EH_BASE;
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};
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