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58 lines
2.5 KiB
Plaintext
58 lines
2.5 KiB
Plaintext
#include "..\script_component.hpp"
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/*
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* Author: Jaynus, NouberNou, Lambda.Tiger
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* This function handles creating both random and targeted fragments as well as handling some of the performance optimizations.
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*
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* Arguments:
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* 0: Position (posASL) of projectile <ARRAY>
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* 1: Velocity of projectile <ARRAY>
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* 2: Projectile CfgAmmo classname <STRING>
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* 3: getShotParents of projectile at EH <ARRAY>
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*
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* Return Value:
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* None
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*
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* Example:
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* [getPosASL _projectile, velocity _projectile, typeOf _projectile, getShotParents _projectile] call ace_frag_fnc_doFrag
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*
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* Public: No
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*/
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#define ACE_FRAG_MIN_FRAG_BUDGET_FOR_RANDOM 3
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params ["_posASL", "_velocity", "_ammo", "_shotParents"];
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TRACE_4("doFrag",_posASL,_velocity,_ammo,_shotParents);
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// Don't let a single object cause all fragmentation events
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_shotParents params ["_shotParentVehicle"];
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if (_shotParentVehicle getVariable [QGVAR(obj_nextFragTime), -1] > CBA_missionTime) exitWith {
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TRACE_1("vehicleTimeExit",_shotParentVehicle);
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};
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// Check normal round timeout and adjust _max frags
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private _timeSinceLastFrag = CBA_missionTime - GVAR(lastFragTime);
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if (_timeSinceLastFrag < ACE_FRAG_HOLDOFF || {_posASL isEqualTo [0, 0, 0]} || {_ammo isEqualTo ""}) exitWith {
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TRACE_3("timeExit",_timeSinceLastFrag,CBA_missionTime,GVAR(lastFragTime));
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};
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TRACE_3("willFrag",_timeSinceLastFrag,CBA_missionTime,_maxFragCount);
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_shotParentVehicle setVariable [QGVAR(obj_nextFragTime), CBA_missionTime + ACE_FRAG_HOLDOFF_VEHICLE];
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private _maxFragCount = round linearConversion [ACE_FRAG_COUNT_MIN_TIME, ACE_FRAG_COUNT_MAX_TIME, _timeSinceLastFrag, ACE_FRAG_COUNT_MIN, ACE_FRAG_COUNT_MAX, true];
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_ammo call FUNC(getFragInfo) params ["_fragRange", "_fragVelocity", "_fragTypes", "_modFragCount"];
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// For low frag rounds limit the # of frags created
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if (_modFragCount < ACE_FRAG_LOW_FRAG_MOD_COUNT) then {
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_maxFragCount = _modFragCount * ACE_FRAG_LOW_FRAG_COEFF;
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GVAR(lastFragTime) = CBA_missionTime - ACE_FRAG_LOW_FRAG_HOLDOFF_REDUCTION;
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} else {
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GVAR(lastFragTime) = CBA_missionTime;
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};
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TRACE_3("doFrag choices",_maxFragCount,_fragRange,GVAR(fragSimComplexity));
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if (GVAR(fragSimComplexity) != 1 && _fragRange > 3) then {
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_maxFragCount = _maxFragCount - ([_posASL, _fragVelocity, _fragRange, _maxFragCount, _fragTypes, _modFragCount, _shotParents] call FUNC(doFragTargeted));
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};
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if (GVAR(fragSimComplexity) > 0 && _maxFragCount >= ACE_FRAG_MIN_FRAG_BUDGET_FOR_RANDOM) then {
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[_posASL, _velocity, _fragTypes, _maxFragCount, _shotParents] call FUNC(doFragRandom);
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};
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