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5e1771aecd
* Do not need to register keybinds on machines that don't have interfaces. * add newline --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
48 lines
1.5 KiB
Plaintext
48 lines
1.5 KiB
Plaintext
#include "script_component.hpp"
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GVAR(currentbulletID) = -1;
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GVAR(Protractor) = false;
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GVAR(ProtractorStart) = CBA_missionTime;
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GVAR(allBullets) = [];
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GVAR(currentGrid) = 0;
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if (!hasInterface) exitWith {};
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#include "initKeybinds.inc.sqf"
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["CBA_settingsInitialized", {
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//If not enabled, dont't add PFEH
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if (!GVAR(enabled)) exitWith {};
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//Run the terrain processor
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[] call FUNC(initializeTerrainExtension);
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// Register fire event handler
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["ace_firedPlayer", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
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["ace_firedPlayerNonLocal", DFUNC(handleFired)] call CBA_fnc_addEventHandler;
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// Register Perframe Handler
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[FUNC(handleFirePFH), GVAR(simulationInterval)] call CBA_fnc_addPerFrameHandler;
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//Add warnings for missing compat PBOs (only if AB is on)
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{
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_x params ["_modPBO", "_compatPBO"];
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if ([_modPBO] call EFUNC(common,isModLoaded) && {!([_compatPBO] call EFUNC(common,isModLoaded))}) then {
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WARNING_2("Weapon Mod [%1] missing ace compat pbo [%2] (from @ace\optionals)",_modPBO,_compatPBO);
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};
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} forEach [
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["RH_acc","ace_compat_rh_acc"],
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["RH_de_cfg","ace_compat_rh_de"],
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["RH_m4_cfg","ace_compat_rh_m4"],
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["RH_PDW","ace_compat_rh_pdw"],
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["RKSL_PMII","ace_compat_rksl_pm_ii"],
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["iansky_opt","ace_compat_sma3_iansky"],
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["R3F_Armes","ace_compat_r3f"]
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];
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}] call CBA_fnc_addEventHandler;
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#ifdef DEBUG_MODE_FULL
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call FUNC(diagnoseWeapons);
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#endif
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