ACE3/addons/minedetector/CfgWeapons.hpp
VKing 589ad4d2e7 Remove attachments from mine detectors
When WeaponSlotsInfo was added, rifle attachments could be added to the mine detectors.
2016-06-11 20:47:53 +02:00

46 lines
1.3 KiB
C++

class Mode_SemiAuto;
class CfgWeapons {
class Pistol;
class Pistol_Base_F: Pistol {
class WeaponSlotsInfo;
};
class ACE_VMM3: Pistol_Base_F {
scope = 2;
author = ECSTRING(common,ACETeam);
displayName = "VMM3";
model = QUOTE(PATHTOF(ace_wallon_vmm3.p3d));
picture = QUOTE(PATHTOF(data\equip\w_vmm3_ca.paa));
descriptionShort = "";
magazines[] = { };
modes[] = { "Single" };
class Single: Mode_SemiAuto {
displayName = "";
sounds[] = {};
begin1[] = { "", 1.77828, 1, 1000 };
soundBegin[] = { "begin1", 1 };
reloadTime = 0.075;
recoil = "recoil_pistol_light";
recoilProne = "recoil_prone_pistol_light";
dispersion = 0.001;
minRange = 2;
minRangeProbab = 0.3;
midRange = 250;
midRangeProbab = 0.7;
maxRange = 400;
maxRangeProbab = 0.05;
};
class WeaponSlotsInfo: WeaponSlotsInfo {
holsterScale = 0;
class CowsSlot {};
class MuzzleSlot {};
};
};
class ACE_VMH3: ACE_VMM3 {
scope = 2;
displayName = "VMH3";
model = QUOTE(PATHTOF(ace_wallon_vmh3.p3d));
picture = QUOTE(PATHTOF(data\equip\w_vmh3_ca.paa));
};
};