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e56cc0d74e
* Improve adjustment calcs / wound blood loss / medications fix func descriptions Calc wound blood loss on events reorder includes so scritpmacroMed has global effect trivial optimization for getCardiacOutput Fix var Fix wounds not reopening (nil _category) Fix surgical kit inherting canBandage conditional debug hitpoints Update ACE_Medical_Treatment_Actions.hpp Use woundBleeding for IS_BLEEDING macro rework medication vars comments Reset var in init / fullHeal Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * Change wound data array Drop unique id and merge classId and category * Splinting and treatment and gui * Add arm fractures and aim effects * localizations and event * fix * cleanup * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * formating, rename bone images * Apply suggestions from code review Co-Authored-By: PabstMirror <pabstmirror@gmail.com> * disable calls to extension * Update fnc_onMedicationUsage.sqf * Medical - Skip unneeded setVars on initUnit (#6949) * Medical - Transfer state machine state on locality (#6950) * Medical - Transfer state machine state on locality * Fix feedback isUnconscious var * Exclude AI * Make UAV excludes consistant, formating * Update fnc_treatmentFullHealLocal.sqf * reset fractures on respawn
131 lines
4.5 KiB
Plaintext
131 lines
4.5 KiB
Plaintext
#include "script_component.hpp"
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/*
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* Author: Glowbal, commy2
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* Parse the ACE_Medical_Advanced config for all injury types.
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*
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* Arguments:
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* None
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*
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* ReturnValue:
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* None
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*
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* Example:
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* [] call ace_medical_damage_fnc_parseConfigForInjuries
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*
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* Public: No
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*/
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private _injuriesConfigRoot = configFile >> "ACE_Medical_Injuries";
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// --- parse wounds
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GVAR(woundClassNames) = [];
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GVAR(woundClassNamesComplex) = []; // index = 10 * classID + category; [will contain nils] e.g. ["aMinor", "aMed", "aLarge", nil, nil..."bMinor"]
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GVAR(woundsData) = [];
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private _woundsConfig = _injuriesConfigRoot >> "wounds";
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private _classID = 0;
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{
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private _entry = _x;
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private _className = configName _entry;
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private _selections = GET_ARRAY(_entry >> "selections",["All"]);
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private _bleeding = GET_NUMBER(_entry >> "bleeding",0);
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private _pain = GET_NUMBER(_entry >> "pain",0);
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private _minDamage = GET_NUMBER(_entry >> "minDamage",0);
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private _maxDamage = GET_NUMBER(_entry >> "maxDamage",-1);
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private _causes = GET_ARRAY(_entry >> "causes",[]);
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private _causeLimping = GET_NUMBER(_entry >> "causeLimping",0) == 1;
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private _causeFracture = GET_NUMBER(_entry >> "causeFracture",0) == 1;
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if !(_causes isEqualTo []) then {
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GVAR(woundClassNames) pushBack _className;
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GVAR(woundsData) pushBack [_classID, _selections, _bleeding, _pain, [_minDamage, _maxDamage], _causes, _className, _causeLimping, _causeFracture];
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{
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GVAR(woundClassNamesComplex) set [10 * _classID + _forEachIndex, format ["%1%2", _className, _x]];
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} forEach ["Minor", "Medium", "Large"];
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_classID = _classID + 1;
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};
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} forEach configProperties [_woundsConfig, "isClass _x"];
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// --- parse damage types
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GVAR(allDamageTypesData) = [] call CBA_fnc_createNamespace;
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// minimum lethal damage collection, mapped to damageTypes
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private _damageTypesConfig = _injuriesConfigRoot >> "damageTypes";
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private _thresholdsDefault = getArray (_damageTypesConfig >> "thresholds");
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private _selectionSpecificDefault = getNumber (_damageTypesConfig >> "selectionSpecific");
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// Collect all available damage types from the config
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{
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private _entry = _x;
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private _className = configName _entry;
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// Check if this type is in the causes of a wound class, if so, we will store the wound types for this damage type
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private _woundTypes = [];
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{
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if (_className in (_x select 5)) then {
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_woundTypes pushBack _x;
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};
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} forEach GVAR(woundsData);
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private _damageTypeSubClassConfig = _damageTypesConfig >> _className;
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private _thresholds = GET_ARRAY(_damageTypeSubClassConfig >> "thresholds",_thresholdsDefault);
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private _selectionSpecific = GET_NUMBER(_damageTypeSubClassConfig >> "selectionSpecific",_selectionSpecificDefault);
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GVAR(allDamageTypesData) setVariable [_className, [_thresholds, _selectionSpecific > 0, _woundTypes]];
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// extension loading
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private _minDamageThresholds = (_thresholds apply {str (_x select 0)}) joinString ":";
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private _amountThresholds = (_thresholds apply {str (_x select 1)}) joinString ":";
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// load in the damage types into the medical extension
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private _extensionArgs = format [
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"addDamageType,%1,%2,%3,%4,%5",
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_className,
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1, //@todo remove 'minLethalDamage' from extension
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_minDamageThresholds,
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_amountThresholds,
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_selectionSpecific
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];
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TRACE_1("",_extensionArgs);
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// private _extensionRes = "ace_medical" callExtension _extensionArgs;
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// TRACE_1("",_extensionRes);
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} forEach configProperties [_damageTypesConfig, "isClass _x"];
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// extension loading
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{
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_x params ["_classID", "_selections", "_bleedingRate", "_pain", "_damageExtrema", "_causes", "_displayName"];
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_damageExtrema params ["_minDamage", "_maxDamage"];
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private _className = GVAR(woundClassNames) select _forEachIndex;
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if (_displayName isEqualTo "") then {
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_displayName = _className;
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};
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private _selections = _selections joinString ":";
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private _causes = _causes joinString ":";
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private _extensionArgs = format [
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"addInjuryType,%1,%2,%3,%4,%5,%6,%7,%8,%9",
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_classID,
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_className,
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_selections,
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_bleedingRate,
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_pain,
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_minDamage,
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_maxDamage,
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_causes,
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_displayName
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];
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TRACE_1("",_extensionArgs);
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// private _extensionRes = "ace_medical" callExtension _extensionArgs;
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// TRACE_1("",_extensionRes);
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} forEach GVAR(woundsData);
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// "ace_medical" callExtension "ConfigComplete";
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