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https://github.com/acemod/ACE3.git
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3cbe6a3ebc
Added client configuration options for default colors.
61 lines
2.4 KiB
Plaintext
61 lines
2.4 KiB
Plaintext
/*
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* Author: Dslyecxi, MikeMatrix
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* Receives and draws map gestures from nearby players.
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*
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* Arguments:
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* 0: Map Handle <CONTROL>
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*
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* Return Value:
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* None
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*
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* Example:
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* [findDisplay 12 displayCtrl 51] call ace_map_gesutres_fnc_drawMapGestures
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*
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* Public: No
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*/
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#include "script_component.hpp"
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#define ICON_RENDER_SIZE 55
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#define ICON_TEXT_ALIGN "left"
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#define ICON_ANGLE 0
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#define ICON_SHADOW 1
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#define TEXT_FONT "PuristaBold"
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#define TEXT_ICON_RENDER_SIZE 20
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#define TEXT_SIZE 0.030
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#define TEXT_SHADOW 0
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if (!GVAR(enabled) || !visibleMap) exitWith {};
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params ["_mapHandle"];
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// Iterate over all nearby players and render their pointer if player is transmitting.
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{
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// Data variable name for unit
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_unitUID = getPlayerUID _x;
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_drawPosVariableName = if (!isNil "_unitUID" && _unitUID != "") then {format [QGVAR(%1_DrawPos), _unitUID]} else {nil};
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if (!isNil "_drawPosVariableName") then {
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if (isNil {missionNamespace getVariable _drawPosVariableName}) then {missionNamespace setVariable [_drawPosVariableName, [1, 1, 1]];};
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_pos = missionNamespace getVariable _drawPosVariableName;
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// Only render if the unit is alive and transmitting
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if (alive _x && {_x getVariable QGVAR(Transmit)}) then {
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_group = group _x;
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_grpName = groupID _group;
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// If color settings for the group exist, then use those, otherwise fall back to the default colors
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_color = if (_grpName in GVAR(GroupColorConfigurationsGroups)) then {
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_grpNameIndex = GVAR(GroupColorConfigurationsGroups) find _grpName;
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(GVAR(GroupColorConfigurations) select (GVAR(GroupColorConfigurationsGroupIndex) select _grpNameIndex)) select (_x != leader _group)
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} else {
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if (_x == leader _group) then {GVAR(defaultLeadColor)} else {GVAR(defaultColor)};
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};
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// Render icon and player name
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_mapHandle drawIcon ["\a3\ui_f\data\gui\cfg\Hints\icon_text\group_1_ca.paa", _color, _pos, ICON_RENDER_SIZE, ICON_RENDER_SIZE, ICON_ANGLE, "", ICON_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN];
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_mapHandle drawIcon ["#(argb,8,8,3)color(0,0,0,0)", GVAR(nameTextColor), _pos, TEXT_ICON_RENDER_SIZE, TEXT_ICON_RENDER_SIZE, ICON_ANGLE, name _x, TEXT_SHADOW, TEXT_SIZE, TEXT_FONT, ICON_TEXT_ALIGN];
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};
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};
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nil
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} count ([ACE_player, GVAR(maxRange)] call FUNC(getProximityPlayers));
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