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44 lines
1.1 KiB
Plaintext
44 lines
1.1 KiB
Plaintext
/*
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* Author: GitHawk
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* Rearm an entire vehicle.
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*
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* Arguments:
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* 0: Vehicle <OBJECT>
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*
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* Return Value:
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* None
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*
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* Example:
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* [tank] call ace_rearm_fnc_rearmEntireVehicleSuccess
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*
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* Public: No
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*/
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#include "script_component.hpp"
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private ["_turretPath", "_magazines", "_magazine", "_currentMagazines", "_maxMagazines", "_maxRounds", "_currentRounds"];
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params [["_vehicle", objNull, [objNull]]];
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TRACE_1("params",_vehicle);
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//ToDo: Cleanup with CBA_fnc_ownerEvent in CBA 2.4.2
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{
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[QGVAR(rearmEntireVehicleSuccessLocalEH), [_vehicle, _x]] call CBA_fnc_globalEvent;
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} forEach REARM_TURRET_PATHS;
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/*
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if (isServer) then {
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{
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_turretOwnerID = _vehicle turretOwner _x;
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if (_turretOwnerID == 0) then {
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//wtf is _truck from???
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[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _truck] call CBA_fnc_targetEvent;
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} else {
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[QGVAR(rearmEntireVehicleSuccessLocalEH), [_truck, _vehicle, _x], _turretOwnerID] call CBA_fnc_targetEvent;
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};
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} count REARM_TURRET_PATHS;
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} else {
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[QGVAR(rearmEntireVehicleSuccessLocalEH), _this] call CBA_fnc_serverEvent;
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};
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*/
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