ACE3/addons/refuel/functions/fnc_canCheckFuel.sqf

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/*
* Author: Jonpas, GitHawk
* Checks if unit can check fuel.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Fuel Truck/Station <OBJECT>
*
* Return Value:
* Can Check Fuel <BOOL>
*
* Example:
* [player, truck] call ace_refuel_fnc_canCheckFuel
*
* Public: No
*/
#include "script_component.hpp"
params [["_unit", objNull, [objNull]], ["_target", objNull, [objNull]]];
!(isNull _unit ||
{!(_unit isKindOf "CAManBase")} ||
{!local _unit} ||
{!alive _target} ||
{([_unit, _target] call EFUNC(interaction,getInteractionDistance)) > REFUEL_ACTION_DISTANCE} ||
{(_target call FUNC(getFuel) == REFUEL_INFINITE_FUEL)})