ACE3/addons/main/script_mod.hpp

56 lines
1.7 KiB
C++

// COMPONENT should be defined in the script_component.hpp and included BEFORE this hpp
#define MAINPREFIX z
#define PREFIX ace
#define MAJOR 3
#define MINOR 0
#define PATCHLVL 0
#define BUILD 1
#define VERSION MAJOR.MINOR.PATCHLVL.BUILD
#define VERSION_AR MAJOR,MINOR,PATCHLVL,BUILD
#define ACE_TAG A.C.E.
// MINIMAL required version for the Mod. Components can specify others..
#define REQUIRED_VERSION 0.5
/*
#define DEBUG_ENABLED_ADDONS
#define DEBUG_ENABLED_ATTACHMENTS
#define DEBUG_ENABLED_weapons_backblast
#define DEBUG_ENABLED_BLOOD
#define DEBUG_ENABLED_CARTRIDGES
#define DEBUG_ENABLED_CRATERS
#define DEBUG_ENABLED_CREWPROTECTION
#define DEBUG_ENABLED_DUMMIES
#define DEBUG_ENABLED_EJECT
#define DEBUG_ENABLED_EXPLOSIVES
#define DEBUG_ENABLED_FLARES
#define DEBUG_ENABLED_FLASHBANG
#define DEBUG_ENABLED_GRENADETHROW
#define DEBUG_ENABLED_HUNTIR
#define DEBUG_ENABLED_INTERACTION
#define DEBUG_ENABLED_IRSTROBE
#define DEBUG_ENABLED_MULTI_BARREL
#define DEBUG_ENABLED_MUZZLEBLAST
#define DEBUG_ENABLED_NVG
#define DEBUG_ENABLED_weapons_overheating
#define DEBUG_ENABLED_RECOILDUST
#define DEBUG_ENABLED_ROCKET_BALLISTICS
#define DEBUG_ENABLED_SANDBAG
#define DEBUG_ENABLED_SHOTGUN
#define DEBUG_ENABLED_SIGHT_ADJUSTMENT_AT
#define DEBUG_ENABLED_SIGHT_ADJUSTMENT_GL
#define DEBUG_ENABLED_SIGHT_ADJUSTMENT_RIFLE
#define DEBUG_ENABLED_SMAW_SPOTTINGRIFLE
#define DEBUG_ENABLED_TRACERS
#define DEBUG_ENABLED_TRACKING
#define DEBUG_ENABLED_VIEWBLOCK
#define DEBUG_ENABLED_VEHICLE
#define DEBUG_ENABLED_vehicle_damage
#define DEBUG_ENABLED_WEAPONREST
#define DEBUG_ENABLED_WOUNDS
*/