Go to file
Cyruz 3ddec6cb15
Casings - Add infantry bullet casings (#8857)
* 1st pass on casings

* Readability tweaks

* Pretty sure these are needed...

* Jonpas never lies

* Whitespace fix

* Add brother Diwako and allow client override

* Use index, avoid count

* Both settings a client-side

* Add Commy fixings

* Proper case for diwako + config

* Formatting and AGLtoASL

* Perf warning

* if not required

* Axing parentheses

* Remove pointless GVAR update in settings

* Update addons/casings/functions/fnc_createCasing.sqf

Removed unused param

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Default to off due to performance concerns on low-end hardware

* Add LIS check to avoid floating

* Cleanup header

* Further playtesting shows ROADWAY & FIRE have better results

* Re-enable by default

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/casings/functions/fnc_createCasing.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* offset setPosWorld with small z-bump

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-07 22:45:24 -05:00
.github replace urls (#8875) 2022-04-14 09:22:23 +02:00
addons Casings - Add infantry bullet casings (#8857) 2022-05-07 22:45:24 -05:00
docs Medical Vitals - Add event to vitals loop (#8891) 2022-05-03 18:04:58 -05:00
extensions fix missing return in d2d_display init_input (#8596) 2021-10-27 17:25:13 -05:00
extras General - Format config class defines to coding guidelines (+tool) (#8520) 2021-10-15 13:47:05 -05:00
include Tools - Update /includes for 2.06 and cba (#8484) 2021-10-05 12:05:42 -05:00
optionals SOG Compat - Fix remote punji traps not causing damage (#8755) 2022-03-07 12:25:55 -06:00
tools replace urls (#8875) 2022-04-14 09:22:23 +02:00
.editorconfig Update Makefile, Place includes in include folder 2017-02-07 04:09:50 +01:00
.gitattributes Update linguist settings (#8151) 2021-04-08 14:20:14 +02:00
.gitignore Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00
ace_advanced_ballistics_x64.dll Advanced Ballistics - Fixed faulty wind attenuation (#5869) 2017-12-08 10:44:12 -06:00
ace_advanced_ballistics.dll Advanced Ballistics - Fixed faulty wind attenuation (#5869) 2017-12-08 10:44:12 -06:00
ace_artillerytables_x64.dll Artillery rangletables (universal) (#6853) 2019-12-17 10:14:45 -06:00
ace_artillerytables.dll Artillery rangletables (universal) (#6853) 2019-12-17 10:14:45 -06:00
ace_break_line_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_break_line.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_clipboard_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_clipboard.dll Update extensions 2016-06-21 18:17:24 +02:00
ace_fcs_x64.dll Rebuild Dlls for x64 dev branch (#4765) 2016-12-15 10:51:47 -06:00
ace_fcs.dll Update extensions 2016-06-21 18:17:24 +02:00
Arma3_workshop_addon.jpg Arma3_workshop_addon.jpg 2015-07-28 15:42:09 -07:00
AUTHORS.txt Medical - Add AI Unconsciousness exception (when using zeus module) (#8903) 2022-05-07 22:44:33 -05:00
build.bat Adapt to HEMTT (CI) (#6900) 2019-12-04 01:20:37 +01:00
hemtt.toml Tools - Fix zh-TW README path for HEMTT 2020-03-01 01:20:21 +01:00
LICENSE FastRope Sounds - Fix Config, Merge PFEH, Add CC Attribution 2016-05-10 10:09:52 -05:00
logo_ace3_ca.paa add logo and mod.cpp 2015-03-15 07:23:18 +01:00
meta.cpp Add protocol version to meta.cpp 2016-02-23 12:15:51 +01:00
mod.cpp Prep 3.12.4 Build 37 2018-11-18 23:57:54 -06:00
README.md replace urls (#8875) 2022-04-14 09:22:23 +02:00
sqfc.json Add SQFC support (#8235) 2021-09-03 19:08:34 -05:00

ACE3 Version ACE3 Issues ACE3 Downloads BIF Thread ACE3 License ACE3 Slack ACE3 Build Status

Requires the latest version of CBA A3.
Visit us on Twitter | Facebook | YouTube | Reddit

ACE3 is a joint effort by the teams behind ACE2, AGM and CSE to improve the realism and authenticity of Arma 3.

The project is entirely open-source and all contributions are welcome. Feel free to maintain your own custom version, so long as the changes you make are open to the public in accordance with the GNU General Public License (GPLv2).

The mod is built modularly, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE3 by simply excluding any components they don't need, or those possibly in conflict with other mods. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.

Core features

  • Brand new 3D interaction/action system
  • Performance and reliability framework
  • Focus on modularity and customization
  • New flexible client and server settings & configuration
  • Improved medical system with various levels (basic/advanced) focus on gameplay/realism
  • Proper & consistent network-synced weather
  • Wind and weather-based ballistics
  • Captivity system
  • Explosives system, including different trigger types
  • Map screen improvements marker placement and map tools
  • Logistics
  • Advanced missile guidance and laser designation

Additional features

  • Carrying and dragging
  • Realistic names for vehicles and weapons
  • A fire control system (FCS) for armored vehicles and helicopters
  • Realistic ballistics/FCS calculated in C/C++ extensions
  • Backblast area and overpressure simulation
  • Disposable launchers
  • Realistic G-forces
  • Vehicle locking
  • Realistic night and thermal vision modes
  • Magazine repacking
  • Realistic weapon overheating mechanic
  • Combat deafness (temporary loss of hearing) simulation
  • Improved interactions for AARs and ammo bearers
  • Adjustable sniper scopes
  • No idle animation with lowered weapon
  • No talking player avatar
  • Jumping over obstacles, climbing over walls and cutting down fences
  • Vector, MicroDAGR and Kestrel devices
    and much more...

Getting started

ACE3 requires Arma 3 and the latest version of CBA A3. See the following pages for help and information on how to get started with ACE3:

Contributing

You can help out with the ongoing development by looking for potential bugs in our code base, or by contributing new features. We are always welcoming new pull requests containing bug fixes, refactors and new features. We have a list of tasks and bugs on our issue tracker on Github. Please comment on issues if you want to contribute with, to avoid duplicating effort.

Contribution guidelines

To contribute something to ACE3, simply fork this repository and submit your pull requests for review by other collaborators. See the pull request guidelines for further information on this process.

Submitting issues and requesting features

Please, use our Issue Tracker to report a bug, propose a feature, or suggest changes to the existing ones. See also:

Testing & building

To help us test the latest development changes, download our master branch (directly, or with git), then assemble a test build:

Get in touch

Slack We have a public Slack team that anyone can join. This is where all our developers and contributors hang out and where we make announcements
Twitter You can follow our Twitter account to get updates and various links to guides
Facebook You can follow our Facebook account to get updates and various links to guides
Bohemia Forum We have a dedicated thread on the Bohemia Forums for the ACE3 project

License

ACE3 is licensed under the GNU General Public License (GPLv2).