ACE3/addons/mk6mortar/functions/fnc_canLoadMagazine.sqf
VKing 3e6fc52733 First working iteration.
Todo:
Implement in module (Choose new or old/don't break old missions)
Magazine UI+model
Add preparing delay
Fix function readmes
Cleanup in functions?
Credits
MP Testing
2015-12-16 20:22:18 +01:00

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/*
* Author: Grey
* Checks whether magazine can be loaded into static weapon
*
* Arguments:
* 0: static <OBJECT>
* 1: unit <OBJECT>
* 2: magazineClassOptional <OPTIONAL><STRING>
*
* Return Value:
* canLoadMagazine <BOOL>
*
* Example:
* [_target,_player,'16aa_static_magazine_1Rnd_105mm_HE'] call lsr_staticweapons_canLoadMagazine
*
* Public: Yes
*/
#include "script_component.hpp"
params ["_unit","_static",["_magazineClassOptional","",[""]]];
private ["_canLoadMagazine","_currentMagazine","_weapon","_magazines","_listOfMagNames",
"_hasCompatibleMagazine","_count"];
if !(alive _static) exitWith {false};
_canLoadMagazine = false;
_currentMagazine = (magazinesAllTurrets _static) select 1;
_weapon = (_static weaponsTurret [0]) select 0;
_magazines = magazines _unit;
_listOfMagNames = getArray(configFile >> "cfgWeapons" >> _weapon >> "magazines");
_hasCompatibleMagazine = false;
_count = 0;
//If function is called with an optional string then check if player has that magzine otherwise check all magazines of the player to see if they are compatible with the static weapon
if (_magazineClassOptional != "") then {
if ([_unit,_magazineClassOptional] call EFUNC(common,hasMagazine)) then {
_hasCompatibleMagazine = true;
};
}else{
{
if ([_unit,_x] call EFUNC(common,hasMagazine)) exitWith {_hasCompatibleMagazine = true;};
} forEach _listOfMagNames;
};
//If static weapon has a magazine then find the ammo count
if ((count (_static magazinesTurret [0])) > 0)then{
_count = _currentMagazine select 2;
};
//If the static weapon doesn't have a magzine or a magazine with no bullets, the player has a compatible magazine and the static weapon has a barrel then you can load a magazine
if ( ( ((count (_static magazinesTurret [0])) == 0) || (_count == 0) ) && _hasCompatibleMagazine) then {
_canLoadMagazine = true;
};
_canLoadMagazine