ACE3/addons/gunbag/ACE_Arsenal_Actions.hpp
BrettMayson 3edeff217a
Arsenal - Action Buttons (#9069)
* work on arsenal actions

* cycle through pages

* docs

* cleanup

* Update addons/gunbag/functions/fnc_weaponName.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* missing fil

* Update addons/arsenal/functions/fnc_itemInfo.sqf

* Update addons/arsenal/functions/fnc_refresh.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* remove CBA_loadoutSet gunbag cache

* update fnc_refresh

* fix 3den

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Salluci <salluci.lovi@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-07-25 09:30:49 +03:00

26 lines
1.1 KiB
C++

class EGVAR(arsenal,actions) {
class ADDON {
displayName = CSTRING(DisplayName);
condition = QUOTE(_this call FUNC(hasGunbag));
tabs[] = {0,5};
class status {
textStatement = QUOTE([_this select 0] call FUNC(weaponName));
};
class store {
label = CSTRING(ToGunbag);
condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 0);
statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(toGunbagCallback));
};
class retrieve {
label = CSTRING(OffGunbag);
condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 1);
statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(offGunbagCallback));
};
class swap {
label = CSTRING(SwapGunbag);
condition = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(canInteract) == 2);
statement = QUOTE([ARR_2(_this select 0,_this select 0)] call FUNC(swapGunbagCallback));
};
};
};