ACE3/addons/arsenal/functions/fnc_attributeAddItems.sqf
mharis001 0b19a8d527 Arsenal - 3DEN Attribute (#6257)
* Initial commit

* Add/remove items and switching between categories

* Add ability to change mode

* Save attribute and clear button

* Search bar and double click to toggle

* Add export button

* Add attribute init function

* Fix multiple selection with different items

* Correct bad code and remove unneeded include

* Update stringtable.xml

From common pbo whitelist (modified) and a3 stringtables

* Disable attribute on humans

* Move includes to top

ref #6407
2018-07-20 12:35:44 -05:00

123 lines
3.9 KiB
Plaintext

#include "script_component.hpp"
#include "..\defines.hpp"
/*
* Author: mharis001
* Populates 3DEN attribute listbox with items of given category.
*
* Arguments:
* 0: Attribute controls group <CONTROL>
*
* Return Value:
* None
*
* Example:
* [CONTROL, 0] call ace_arsenal_fnc_attributeAddItems
*
* Public: No
*/
params ["_controlsGroup"];
private _category = lbCurSel (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_CATEGORY) - 1;
private _filter = toLower ctrlText (_controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_SEARCHBAR);
private _configItems = +(uiNamespace getVariable [QGVAR(configItems), []]);
private _attributeValue = uiNamespace getVariable [QGVAR(attributeValue), [[], 0]];
TRACE_3("Populating list",_category,_filter,_attributeValue);
_attributeValue params ["_attributeItems", "_attributeMode"];
private _modeSymbol = [SYMBOL_ITEM_VIRTUAL, SYMBOL_ITEM_REMOVE] select _attributeMode;
// Clear listbox
private _listbox = _controlsGroup controlsGroupCtrl IDC_ATTRIBUTE_LIST;
lnbClear _listbox;
// Exit with current items (no specific category)
if (_category == -1) exitWith {
{
// Get appropriate config for each item (different since items can be from any category)
private _config = switch (true) do {
case (_x in (_configItems select 2));
case (_x in (_configItems select 15));
case (_x in (_configItems select 16)): {
configFile >> "CfgMagazines" >> _x;
};
case (_x in (_configItems select 6)): {
configFile >> "CfgVehicles" >> _x;
};
case (_x in (_configItems select 7)): {
configFile >> "CfgGlasses" >> _x;
};
default {
configFile >> "CfgWeapons" >> _x;
};
};
// Add item if not filtered
private _displayName = getText (_config >> "displayName");
if (toLower _displayName find _filter > -1) then {
private _picture = getText (_config >> "picture");
private _index = _listbox lnbAddRow ["", _displayName, _modeSymbol];
_listbox lnbSetData [[_index, 1], _x];
_listbox lnbSetPicture [[_index, 0], _picture];
_listbox lbSetTooltip [_index * (count lnbGetColumnsPosition _listbox), _x];
};
} forEach _attributeItems;
_listbox lnbSort [1];
};
// Get list of category items
private _categoryItems = switch (true) do {
case (_category < 3): {
_configItems select 0 select _category;
};
case (_category < 7): {
_configItems select 1 select (_category - 3);
};
default {
_configItems select (_category - 5);
};
};
// Get config for current category
private _config = switch (true) do {
case (_category in [7, 20, 21]): {
configFile >> "CfgMagazines";
};
case (_category == 11): {
configFile >> "CfgVehicles";
};
case (_category == 12): {
configFile >> "CfgGlasses";
};
default {
configFile >> "CfgWeapons";
};
};
// Populate listbox with category items
{
// Add item if not filtered
private _displayName = getText (_config >> _x >> "displayName");
if (toLower _displayName find _filter > -1) then {
private _picture = getText (_config >> _x >> "picture");
private _symbol = SYMBOL_ITEM_NONE;
private _alpha = 0.5;
// Change symbol and alpha if item already selected
if (_x in _attributeItems) then {
_symbol = _modeSymbol;
_alpha = 1;
};
private _index = _listbox lnbAddRow ["", _displayName, _symbol];
_listbox lnbSetData [[_index, 1], _x];
_listbox lnbSetPicture [[_index, 0], _picture];
_listbox lbSetTooltip [_index * (count lnbGetColumnsPosition _listbox), _x];
_listbox lnbSetColor [[_index, 1], [1, 1, 1, _alpha]];
_listbox lnbSetColor [[_index, 2], [1, 1, 1, _alpha]];
};
} forEach _categoryItems;
_listbox lnbSort [1];