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47 lines
1012 B
C++
47 lines
1012 B
C++
class CfgVehicles {
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class Logic;
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class Module_F: Logic {
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class ArgumentsBaseUnits {
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};
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};
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class cse_sys_weaponheat: Module_F {
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scope = 2;
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displayName = "Weapon Heat [CSE]";
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icon = "\cse\cse_main\data\cse_rifle_module.paa";
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category = "cseModules";
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function = "cse_fnc_initalizeModule_F";
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functionPriority = 1;
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isGlobal = 1;
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isTriggerActivated = 0;
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class Arguments {
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class genericSpareBarrel {
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displayName = "Generic Spare Barrel";
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description = "Allow players to use a generic spare barrel that fits all weapons.";
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typeName = "BOOL";
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defaultValue = true;
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};
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};
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class ModuleDescription {
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description = "Weapon heating";
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};
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};
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class Item_Base_F;
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class cse_sparebarrelbagItem: Item_Base_F
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{
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scope = 2;
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scopeCurator = 2;
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displayName = "Spare Barrel Bag";
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author = "Combat Space Enhancement";
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vehicleClass = "Items";
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class TransportItems
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{
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class cse_sparebarrelbag
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{
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name = "cse_sparebarrelbag";
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count = 1;
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};
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};
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};
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};
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